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Videogame Subcultur 


797377986326 


12 HOT GfinE 

REVIEWS! 


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Not Intended for Sale to Minors 



































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Special^| 

Olimpians 


06. Editorial 

25 

07 . Letters 

27 

08a Becoming Hardcore: 

34 

Becoming a Foul Scout 

10a Comics: 

36 

Teddy Tries to Abstain 

11a Interview: 

38 

Jackass Steve-0 

25 a Politics: 

40 

Will ratings Rule the Games? 



Music Reviews: 

Lo Fidelity Allstars and Golden Boy 

Hot Chick Centerfold: 

Featuting Marina 

Feature: 

Bad Eggs: Part 2 

Feature: 

Video Game Drag Secrets! 

Humor: 

Gamecube vs Xbox 

Previews 


42 a News 

43. Tips And Tricks 

44. Release Dates 


Issue 7 Volume 1 


Page 4 


Foul Magazine 
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New York, NY 10003 









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And order quicks cuz weVe 
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FOUL EDITORIAL 




Jesse LaBrocca 


Editor in Chief 

defender@foulmag.net 



I just took a strong shot of 
some gin. Now I have to 
write some editorial 
mumbo jumbo that will 
blow you away and shock 
you. Maybe I can and 
maybe I don't care to. 

Every day people in 
this world treat each other 
like little peons. We at Foul 
are no exception. Video 
games are a personal expe¬ 
rience that geeks every¬ 
where cling to as an escape 
from every day reality. I 
may not know all the 
secrets to life but it seems 
to me that games are about 
escaping your dreary exis¬ 
tence. This month Foul has 
reviewed more games than 
it normally does. On the 
cover we feature Rockstar's 
new State of Emergency. It 
is a game where you riot 
against the evil corporate 
powers. Maybe this is what 


<Two Hour Pause> 


Ok, so now that the 
gin has worn off I will try to 
make some sense. This 
issue of Foul is 100% the 
best issue we have had yet. 
Check out Marina as the 
centerfold. We found her at 
modelspring.com. She is a 
Russian babe from 
Brooklyn, NY and we had to 
have her. I hope you feel 
the same. We also put into 
this issue more reviews 
than ever before. In the 
last issue we only had five 
reviews and so we are mak¬ 
ing up for lost gaming. 

The next couple 
weeks will be great as we 
are planning out E3 trip for 
May as well as a huge Foul 
party at Barcode on May 
1st. Every Foul reader who 
is over 21 is invited to show 
up for the fun. I am not 


THB FOUL Jlft/flSJ 


Jesse LaBrocca 

Editor in Chief 

Greg Wilcox 

Head Writer/ Illustrator 

Danny Marquez 

Art Director 

Tony Bronx 

Writer 

Jessen Jurado 

Writer 

Rainy Colon 

Writer/ Illustrator 

Zach Meston 

Writer 

Dave Stein 

Legal Affairs 

Seth Berkowitz 

Comics 

Greg Miles 

Photographer 

Roger Browne 

Marketing Director 

Canaan McKoy 

Writer 

Seth Woehrle 

Dude who actually does shit 

Cheryl R. 

The Rockstar 

Girth Gilbert 

Contributing something... 


we all wish for. It could 
even be said that here at 
Foul we are attempting to 
smack corporate America 
in the face. I can say fuck 
or shit all I want and point 
out all the hot tits and ass 
we can find. But is that 
really what you want? Do 
Foul readers only care 
about tits, ass, games, and 
violence? I hope so, 
because it is one of the last 
pure things we have left in 
life. 


Page 6 


sure how but we also got an 
interview with Steve-O from 
Jackass of MTV. I think I 
am getting bored now so I 
have to get to the liquor 
store and suck up another 
bottle of gin. I wish you the 
same. 

Jesse LaBrocca 

Foul Prick and Drunken Slob 


www.foulmag.com 


JiDi/eitiismc 


For Advertising 
Inquiries Contact: 

[^®gy@[r ©IJWMM'OD® 

voice: 212-995-8324 
fax: 435-514-0969 
email: adsales@foulmag.com 

FOUL 

Magazine 

18 St. Marks Place 
New York, NY 10024 










L6TTBRS 


Where is that shit?! 

I read your article in the issue with Snake shooting Osama "Hasn't 
Bin Laiden" on the cover. I saw that you reviewed a G.I. Joe game 
for PS1. I went to a couple of stores and they never heard of it. Can 
you recommend a store that carries this title. Its not even on the 
acclaim website? Please let me know as I am very interested in this 
game. 

-John Donadio 


The game was actually a spoof. In every Foul issue we try 
to do a game spoof. It does not exist. Hope you enjoyed the read 
though. -Ed. 


A Quick Q&A 

QUESTION: If a spinchter had a radius of 5 cm, which would make 
the diameter 10cm...do you think the bitch would feel my dick... or 
would it be a fruitless attempt? 

-in China: Wang Long; in Japan: Hung Lo 


We asked our resident guru, Long Duck Dong, who replied, 
“Confucious say, ‘Man with hole in pocket feel cocky all day. (We 
don’t know what it means either.) -Ed. 


With internet Speeds up 
TO 30DX roster Then SSL... 

P1NC THUS!! 



An artist liking your evil 

I just read Foul and I think it's awesome, and was wondering maybe 
if you needed an illustrator or something for some of your stuff. I've 
done stuff for other sites, mostly RPG and War game stuff, but I 
wouldn't mind getting in on this. I'm not looking for pay really just 
someplace that when I draw Princess Toadstool giving head to 
Mario, it'll be appreciated. 

I got a site getting built now I can give you the link and see some 
of my work. 

So what do you say? 

-Juan (in Miami) 


Hey Juan, we are always looking to get some new material 
added. Anyone interested in sending us free shit is cool in our book. 
For the ultra cool we reward them with a free FOUL t-shirt. 
Remember...the more foul the better. -Ed. 


Got something you want to get off your chest? 

Mail : Foul Magazine/ 18 Saint Marks Place/ New York, NY 10003 
Email : letters@foulmag.com 


All content of Foul is protected by international copyright law and owned by Multimedia Empire, Inc. 
("MEI"). The Foul name and logo are trademarks of MEI. All other marks are property of their respective 
owners. Foul may contain content that is objectionable, and if you find it objectionable, please don't 
read it. Foul also contains parodies, and if you spot something too absurd to be true, it may just be 
a parody. 



NEXGEN INTERNET 


I WEB 2 ZONE COOPER SQUARE 

52-54 Cooper Square, New York 
(212) 614-7300 info@web2zone.com 
www.web2zone.com 

Bring this ad in and recieve a half hour of free game play. 

expires April 25th 2002 











foul HRRDcoite Lessons 




LESSON 7: BECOMING A FOUL SCOUT 


If you’ve been keeping up with our 
“Becoming Hardcore” lessons and doing your 
homework, you’re probably almost quasi-softcore by now. 
You may be frustrated. After all, it’s been, what, six les¬ 
sons? You look in the mirror and see your punk face and 
you get sad, ‘cause your face is all punky-looking. This is 
all very understandable. What you want, what you hope for 
above all else (even above Gwyneth Paltrow-clone-hook- 
ers rolled in diamonds and frosted with kittens) is to some¬ 
how leap-frog to complete hardcoreness. You want a short¬ 
cut, you want to cheat and, boy, do we have an opportuni¬ 
ty for you. 

If hardcore is what you seek, young padwan, 
there is no quicker path than enlisting as a Foul 
“Scout.” You will receive one pair black shoes, 
one pair black pants and one black shirt. You will 
be placed in the Danger Room at Foul Academy 
and those that survive will have the magazine’s 
symbol seared into their fleshy foreheads. You shall 
then spend 24-hours in “The Box” and will emerge 
with your spirit broken, your mind warped but you will 
be enlightened, you will be truly hardcore. 


We will then exploit you, demean you and say unkind 
things about your hairstyle and mother. You shall serve 
us in whatever depraved, sadistic manner we see fit, 
perhaps handing out flyers and magazines. The only 
pay you will receive is perhaps a splash of malt-liquor 
in your cupped, chapped hands, and that’s only if 
you’re 21. If you aren’t of legal age, you will be com¬ 
pensated with all the Foul t-shirts you can eat. Keep in 
mind, despite our glowing prose, the job will not be 
glamorous — long and treacherous is the path to 
hardcore. But if you bitch-out now, the terrorists may 
have already won. C’mon you little chicken-shit, join 
up today. If you won’t do it for liberty or freedom, do 
it ‘cause we all want coffee and it’s really fucking 
cold outside. 


e-mail: interns® foulmag.com 

phone: (212) 995-8324 

fax: (435) 514-0969 


We’re for real—contact us for grimy, no pay, shit-style 
positions. You won’t be disappointed. Unless... 












Hiutncoite Lessons foul 



u 

*? 

t _ * 

vi /» m r 


IL .y/y . 

<h2^ i w toSKi 

















comics convics comics comics 



WHAT THE HELL 
. IS THIS? . 


'LOOK, / MADE A NINTENDO' 
OUT OF A MJLKCRATE, SOME 
TWINE, AND A BOX OF MILK 
DUDS! WANNA PLAY MARIO 
V BROTHERS? 


ARE you OUT OF YOUR MIND? 


ON THE CONTRARY, I'VE 
FINALLY COME TO MY SENSES. 


UM, NOTHING? 


' I'M GONNA LOCK MYSELF IN 
FOR FIVE HOURS WITH NO VIDEO 
GAMES. NO MATTER WHAT I SAY, 
v DO NOT LET ME OUT. . 


SO COLD... 
SO VERY COLD. 


OHMIGOD. 


OHMIGOD. 


LEMME OUTTA HERE! 


•YAWN- 


TEDDY, ARE YOU ALRIGHT? 


YEAH, I'M FINE, C'MON IN/ 


TEDDY SIFREDDI 

-IN- 

"COLD TURKEY" 


S3 


I'M GIVING UP VIDEO GAMES 


DON'T TOUCH ANYTHING! 

I'M GONNA TAKE A SCREENSHOT 
FOR THE NINTENDO FUN CLUB NEWS! 


TEDDY, YOU NEED HELP. 


ONE PLAYS VIDEO GAMES CAUSE 
THEY'RE NOT HAPPY WITH THEIR 
ACTUAL LIFE. 


BUT THE MORE ONE PLAYS, THE 
LESS YOU'RE ACTUALLY DOING TO 
IMPROVE YOUR ACTUAL SITUATION/ 


YOU KNOW WHAT THE PROBLEM 
WITH VIDEO GAMES IS? 


4:00 PM 


5:00 PM 


6:00 PM 


SPEAK FOR YOURSELF. I HAVE 
MANY DEEP RELATIONSHIPS 
V^WITH CENTERFOLDS. 

/ r 


YOU'RE THINKING 
TOO MUCH. 


YOU THINK A VIDEO GAME CARES 
IS YOU BEAT IT? NO WAY. IT'S LIKE 
MASTURBATING TO A GIRL IN A 
MAGAZINE. IT FEELS GOOD AT THE 
TIME, BUT THEN THERE'S THIS 
EMPTINESS, BECAUSE YOU HAVEN'T 
ACTUALLY CONNECTED WITH ANY¬ 
THING REAL/ 


BY SETH BERKOWITZ... CHECK OUT WWW.GWCOMICS.COM FOR MORE FUN COMIX! 









































































































































inTemrieur FOUL 




Ok, Foul readers this is for you 

interviews with the hottest people on the planet and I get 
up close and personal! The raw facts will be revealed and 
in print! 

For my first piece I decided to expose my good friend 
Steve-0 from the world of Jackasses! Here is a little back¬ 
ground: Steve-0 was born in Florida and never really fit in with 
the 'in' crowd. Steve-O always strived for thrills and wanted to be 
a professional skateboarder, but decided to become a stuntman. 

When things didn't pan out like he thought he decided to enroll in 
Ringling Bros, and Barnum & Bailey Clown College. Yup, he start¬ 
ed out as a real clown. Once he graduated, he worked as a clown 
and just got bored with the whole thing and started filming crazy stunts. 

He was on route to become the crazy ass Jackass he is today! 

His credits include being a member of Jackass, one of MTV's top-rated series, starring in 
Jackass, The Movie', creating and starring in the home movie, 'Steve-O: Don't Try This At Home', 
appearances on Howard Stern, Blind Date and premiering his home video at Sundance this year. All 
this and this guy is just getting started. 

I caught up with him at a bar in NYC not too long ago after not seeing him for a while. Things 
don’t change with Steve-O, they just get better! 


CR: Have you ever played any video games? 
Steve-O: Super Mario Bros. Back in the day I guess, a 
bit of John Madden football. I never really got into 
video games, I soon discovered that it required work to 
get good at them and decided that if I was going to 
work at all on anything, it better be something that 
would help me get laid. I can't picture a lot of chicks 
being impressed by a lot of hard work being applied to 
video games. 

CR: Have you checked out XBox , Game Cube or PS2? 
Steve-O: Nope 

CR: Are any of the guys from Jackass into videos 
games? 

Steve-O: I've seen some video game set-ups in a few 
people’s places. 

CR: What's going on with your show Jackass? 
Steve-O: Nothing, we've begun filming, 'Jackass: The 
Movie', I guess it'll be out in December or something. 

CR: You currently have a video out, what's on it? 
Steve-O: All the stuff that nobody wanted me to do. 

CR: Why should people pick it up? 

Steve-O: Because that's the only way they'll ever see it 

CR: Is it like that crazy home wrestling video they have 
out now? 

Steve-O: The distribution is set up similar to those 
wrestling videos for now, it'll eventually go retail, but 
that is months away. 


Grand Hotel, you were really pissed off about 
some reporter from Spin Magazine, what 
happened? 

Steve-O: I hadn't slept in two days, I was too 
tired, drunk and jacked up on drugs to deal 
with someone getting in my face taking pho¬ 
tos all night. 

I remember this guy sitting next to me askin' 
me if I was a Steve-0 groupie, i was so insult¬ 
ed I almost punched him and said, 'No, idiot, 
I'm his friend .' / can see why Steve-0 was not 
in the mood for this guy. 




"\ FSKED FOP P 


IlC I SLl 


PSD I UPS VEPY 
PLEASED IJITH HEP’ 


CR: Can you tell me a little about 'Dee', who 
Claims to be your bi-sexual girlfriend? 
Steve-O: I could probably spend the rest of 
my life with her and not understand her any 
better than you do. We'll never know. 


CR: Where can they buy it now? 
Steve-O: www.steveovideo.com 


CR: Last time I saw you we were chillin' at the Soho 

_ 


CR: She was trying to suck on everyone’s fin¬ 
gers, what was up with that? 

Steve-O: Who knows, I don't remember that 
part. 


_ 


cover photo of Steve-o: Sandra Bergamin 


CR: Does she always flash her breasts for 
the camera? 

Steve-0: She's not shy about flashing her 
breasts, they're good looking breasts. 

If you guys saw this girl you would probably 
blow a load in your pants, a little brunette hot- 
tie with a tight bod, big breasts and a free love 
attitude. 

CR: You recently moved from Florida to Cali, 
how do you like it? 

Steve-0: I don't have to like California, I just 
have to be there. LA is everything that Blind 
Date makes it out to be, I love it. 

Steve-0 guest stars on Blind Date on 
February 25th, if you didn't catch it look for 
the reruns. 

CR: Can you tell me about your experience 
on Blind Date? Did you dig the chick? 
Steve-0: The girl was rad, I asked for a hot 
slut and I was very pleased with her. It was a 
good date. 

I guess we'll have to wait and watch it! 

CR: Do you actually hang out with the other 
Jackasses and if so what do you guys do? 
Steve-O: We get drunk and pee on each 
other. 

CR: What's the best stunt you have ever 
pulled off? 

Steve-0: I don't know if 'best' is a very appli¬ 
cable word. I don't think one is better than any 
of the others, they're all just sorta different. I 
was proud of the plane jump in the Keys, but 
not any more proud than I am of shooting 5oz 
of vodka through an I V. 

CR: What’s a stunt that went terribly wrong? 
Steve-0: I burned my face pretty badly in 
1997, it's on the video. 

CR: What do you want people to know about 
you? 

Steve-0: That I could be the dumbest ass¬ 
hole in the world. 

CR: What stunts do you want to do but 
haven't yet? 

Steve-0: Most of 'em are in 'Jackass: The 
Movie’. 

CR: What is one of the worst pranks one of 
the Jackasses has pulled on you? 

Steve-0: I tend to pull harsh enough pranks 
on myself that people don't really bother fuck¬ 
ing with me. 

CR: What do you eat for breakfast? 

Steve-0: Bong Hits 

CR: What's the craziest thing a fan did to 
meet you? 

Steve-0: Brought a kiddie pool full of horse- 
shit to one of our shows on tour. 

Now that's a dedicated fan! 


- continued on page 42 


www.foulmag.com 


Page 11 



















foul iteirieurs 



TDtaL scnrE 


PlayStation Z 


tt DF PLRVER5: 1 PLatlEr 


deueldper: uib EntErtainmEnt 


PUBLI5HER: RDCRStar 


inpnRmRTinn: iuiuijj.rnEHi5tar.Enm 


FERTURE5: LarEE 3Un5 


iromiffoiaiacrl 


By Rainy czoLnn 




While SOE is fun - I mean, killing and destroying is always 
fun - ultimately it gets old real soon. I enjoy mindless destruction 
as much as the next guy, but ugh. To break this they did add the 
revolution mode, which sends you on different missions. It's also 
fun at first but this too becomes tedious. The one problem I had 
with the missions was that there was no variety among them. 


At first glance, you may think that 
State of Emergency is merely a riot game 

but, while that is the main premise, there is other stuff you must 
do besides killing and destroying (as much fun as that is). The 
story behind SOE is kind of simple; evil corporation rules with iron 
fist, people don't like this so they revolt and you, my friend, are 
part of that revolution. You must pool your talents (as few as they 
are) and overthrow the corporation. Sounds easy, right? Wrong. 
Not when they send hundreds of guys out to kill your rioting ass. 
Okay, so the story isn't great or very deep, but it's still different. 
They do get points for that. Now what you really care about: 
gameplay. 


SOE s gameplay is relatively simple, you pick up 
weapons and shoot or, if you don't happen to have a weapon, you 
can perform hand-to-hand combat moves. Ah, sounds like fun, 
huh? Well it is, considering the huge amounts of damage you can 
deal out. You can blow up cars, buildings, people - you name it 
and you can probably blow it up. There are two modes in the 
game you can play through, "kaos" or revolution. In kaos mode, 
your goal is to get as many points as you can by destroying both 
living and non-living things. When you get tired of mindless 
destruction, you can always be part of a cause and fight the man, 
performing missions to help the movement along. 


mum 


The graphics in the game are 
very nice. The characters do 
resemble those of Grand Theft 
Auto 3 but that's about the only 
similarity. The environments are 
huge, with many things to blow up 
(tee heel), and they are put together 
very nicely. You might want to play 
kaos mode and unlock all the levels 
first so you can learn the lay of the 
land. When you do decide to play 
revolution mode, there is an arrow 
that points which way to go, but play¬ 
ing through kaos mode will help you 
a lot. Also, there is a huge amount of 
people on the screen at once, making 
it confusing when you're trying to kill 
hordes of those corporation bastards 
out for your head. Oh, and don't be 
too trigger happy, because you lose 
points for killing civilians - not that 
it stopped me, but I thought I should 
mention it. It's done in an attempt to 
deter you from killing everything on 
the screen and it doesn't work. 



Paqe 12 


www.foulmaq.com 




















81400 


100000 


TARG17 

100000 




4 


Above: The new, extra-large Maglites are a 
little ridiculous 


Right: Capital City citizens are very 
protective of their parking spaces 


MMO 


3M 


Each mission is pretty much the same formula. Go here, 
beat this guy up and jack him for his shit; or go get some guy, 
protect him and get him to this place; or go get an item and 
take it over there. And that's it. All you do is either go and beat 
some people up or go and protect some wimpy putz. Another 
problem I had with revolution mode was the fact that you're 
part of this huge revolution and you're the only one doing any¬ 
thing. Nobody helps you at all. It's always you against millions 
of pricks while the person your helping just stands there and 
gets their ass kicked. You have to do everything except wipe 
their fucking ass for them. I'm sorry, but I wouldn't be part of a 
revolution were it was me against everyone else. Have they 
never heard of team work? It would be nice to get some back¬ 
up, since it is just you, armed with a gun holding only 50 
bullets, against an entire army of corporate security. 

Since there are hideouts for the revolutionaries, one 
would think you could be able to go to these areas and at least 
get some life or a gun. Nope. Once again you are left to fend 
for yourself and just pray that you can outrun the masses long 
enough to find a decent weapon. Believe me, the farther you 
get into the level the harder your enemies become. I'm talking 
hundreds of guys chasing you with any weapon imaginable 
and, unlike you, they can lock on to your running ass. 

While it's nice to have hundreds of people on the screen 
running around and screaming crazy shit, that's about all 
they're doing. Since people are rioting, I would expect to see 
a lot more looting. Another thing, I've been in huge mobs 
before and where ever there are gunshots people tend to run 
in the opposite direction, not just run around in circles. But 
these little things don't mess with the overall experience; it's 
just something I noticed. 

While SOE does have its flaws, it's still is a very fun 
game. If you're looking for engrossing gameplay, then you're 
barking up the wrong tree. But if you're looking for mindless 
destructive fun without all the annoying warrants and jail¬ 
time, then you've come to the right game. SOE delivers what it 
said it would; killing and destruction with a little twist. If you're a 
fan of just blowing shit up, this is definitely the title for you. 


-frtmrs 


kllk PUU. foiii 
ctrnrr or (oismacy . * 
ro Fi ff rouncMi 

PIISOIFIS, UHk MAY 
HAYI FltiOOM lltWOll 
SYMPirmtt. 


pi in • ro surer m cHkikcrn 
puss » ro go iick 

That’s Libra with a moon in 
Ass-whuppin’ 


w 




Nothing gets stains off tile 
like napalm 


www.foulmag.com 


Page 13 














fowl iteirieurs 




Ah, Maximo (No, 

not Maximus from “Gladiator,” 
you uninformed putz.) Maximo, 

Capcom's new adventure game, 
is the long awaited sequel to the 
ever-popular Ghouls and 
Ghosts , or for some of you 
Ghosts and Goblins. While 
these were 2D side scrollers, 

Maximo has taken a leap into 
the future and become a com¬ 
pletely 3D experience and a 
very nice looking 3D experience 
at that. Capcom has created a 
great game worthy of the former 
title's prestige. My only hope is 
that other game companies will 
start the tradition of having cute 
guy characters running around 
in their underwear. (I would truly appreciate this.) 
Anyway, let me tell you why I'm feelin' this game so 
much. 

First off, Maximo returns home after being away for 
awhile, only to find his country taken over and his girl 
hitched to his once-trusted advisor, Achille. If that shit ain't 
enough, Achille has taken the power of the dead (skele¬ 
tons, zombies and the like) to do his bidding. Maximo 
finds out and goes to lay a serious hurting on Achille, but 
gets killed almost as soon as he busts through the door. 
Talk about being punked. Death then makes a proposition 
with Maximo. He will send him back to the world of the liv¬ 
ing to beat Achille down and diminish the power he has 
over the dead. And thus Maximo's adventure begins; he 
must cut through hordes of undead fucks to kill Achille, 
save his kingdom, but, most importantly, to get his punany 
back. 

Pretty good story huh? Revenge from beyond the 
grave is always cool, but that's not all that makes this 
game kick-ass. The game itself looks really nice. The 
graphics are clean and colorful and, while the character 
design is a little kiddy-looking, you will never feel like 
you're playing a kiddy game. The gameplay is your typical 
adventure-platform game. You run Maximo around picking 
up power ups and "koins" to buy items and shit. And don't 
forget to make sure you always have at least a 100 koins 
at the end of each level, because you have to pay 100 
koins to save your game, which is kinda sucky. A lot of the 
levels require for you to jump from platform to platform, 
which, like any platform game, can become frustrating, 
especially if you keep falling. But, other than this, the lev¬ 
els are well put together. 

Maximo gets a whole shit-load of abilities to use, like 
the ability to throw his shield, flame sword and other cool 
stuff. Also, Maximo can gain armor. You usually have to 
find it or unlock it from a treasure chest. Don't worry, keys 
pop up all the time — just make sure you pick them up. 
You can also go back to previous levels to pick up items 
and get more money — believe me, you'll need dough to 
survive. If you pick up 2 pieces of armor, Maximo 


becomes invincible for 20 sec¬ 
onds, leaving a trail of undead 
bodies in his wake. There is 
also plenty of secret stuff to 
find in the game. You could be 
walking across the grass and 
ta-da, a chest magically 
appears and you now have a 
few more coins in your pocket 
(yeah!). The music in 
Maximo is also very catchy. 
You will find yourself humming 
the music especially the first 
stage's song — I couldn't get 
that damn tune out my head!! 

While I am really fond of this 
title, there are still some things 
that stop me from being really 
happy with my entire experience. First off, one thing that 
pissed me off is the fact that it took only like 3 or 4 hits 
from an enemy for your armor to break off. I am not one to 
complain about a cute guy running around in his drawers, 
but not when I'm trying to get through the goddamn level 
without dying! This can become REALLY annoying. 
Hopefully, later on in the game you'll be able to extend 
your life gauge. Another thing was that, when you go to hit 
an enemy, there is a slight delay, allowing the bad guy first 
dibs on hits. This is not cool, especially when Maximo is 
down to his boxers. In addition, the gameplay stays rel¬ 
atively the same: slash, jump, slash, jump and that's 
pretty much it. At no time will you be amazed by some¬ 
thing that you have to do. You will never go, "Holy shit I 
wasn't expecting that I would have to do that!" But it is still 
early on in the game and Capcom still has time to prove 
me wrong (I hope). 

Aside from these little flaws, Maximo is a very solid 
and fun game. If you enjoy adventure games or if you're 
just a huge Ghouls and Ghosts geek, Maximo is definitely 
a title that delivers and does justice to its roots. Any game 
with cute guys running around in their boxers gets a plus 
in my book! (Woo Hoo!) . 



This same exact thing happened to me during a 
field-trip to the Museum of Natural History 



Page 14 


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itemeurs foul 



Yet another great game to add to 

your PS2 collection, Drakan: The Ancients' Gates 
is a near perfect blend of action, role-playing and adventure 
games featuring gorgeous graphics, tight, easy to learn con¬ 
trols, and a decent plot to keep you 
glued to your screen for hour after 
hour. At first glance, and even for the 
first hour or so, you'd think you're play¬ 
ing a medieval Tomb Raider , what with 
its heroine, Rynn, being bosomy, pony¬ 
tailed, and British-accented, just like 
Lara Croft. But looks can be deceiving, 
and Core had better be taking some 
notes — Drakan is so much less frus¬ 
trating than the last couple of TR 
games. Not easier, mind you (some of 
the monsters will rip you to pieces if 
you're careless) but the dungeon and 
map designs are well thought out and 
beckon you like a lover to explore 
every square inch of terrain. 


Raider game. The Left stick moves Rynn, the right one 
adjusts the viewpoint, LI and R1 are for talking, opening 
doors and cycling through your inventory, and R1 and R2 are 
your strafe and target lock on/off keys. The other buttons are 
for attacking, jumping, a first- 
person view (when you equip 
bows), and summoning magic. 
Arokh can fly in any direction 
with the left stick, the right stick 
pitches him up or down, LI 
selects the type of magic used, 
L2 strafes, R1 fires his primary, 
and R2 his secondary attack. 
You use the Triangle and X but¬ 
tons for takeoffs, landings, and 
ascending and descending 
maneuvers along with the ana¬ 
log sticks. Learn these controls 
well, and you'll be smiling like a 
Cheshire cat every time you 
take Arokh out for a spin. 



Even though this is a sequel (to 
the PC game from 1998), you don't have to have played the 
first game to understand the plot here: Rynn and her dragon, 
Arokh have to help open up four magic gates in order to stop 
some hideous evil from rising up and destroying their world. 
Yes, it's a rather well—worn path, but the seats are comfort¬ 
able, and the road is pretty smooth all the way. After the intro 
movie you start out as Rynn, and after a quick control tutori¬ 
al and an introductory battle, you're off to your first town, and 
soon enough, your first quest, rescuing a farmer's daughter 
from a fetid swamp. In the two hours or so that it takes to 
complete this quest, you'll become a hand-to-hand and 
ranged-combat expert. Later on, you get the opportunity to 
learn a few spells and while you don’t need all of them to 
complete the game, Time Slow is highly recommended 
(you'll see why after a couple of boss encounters). 

As good as the first area that Rynn explores alone is, 
the gameplay literally soars thanks to the introduction of 
Arokh, who Rynn uses as a means of transportation and as 
a powerful weapon against the hordes of enemies you'll face 
on land and in the air. Above ground, the game allows you to 
either dive into enemies as Rynn, weapon drawn and ready 
for action, or you can ride Arokh and let him soften up the 
troops with a few well-placed flame (or other magic) blasts. 
You have the freedom to explore pretty much at will while on 
foot or astride Arokh, with the occasional barred door letting 
you know that you need to speak to someone for a key. 
Exploring the overworld does pay off in the way of hidden 
items and gold, so take your time there. In the many dun¬ 
geons and caves, Rynn has to go it alone, hopefully well pre¬ 
pared with weapons, armor, and a few spells for good 
measure. There aren't any mind-boggling switch puzzles, but 
occasionally, you'll come across a gate with enemies behind 
it and no idea of how to get to the other side, which leads to 
more exploration. The jumping areas in the game range from 
tricky to annoying, but again, not nearly as frustrating as any 
of the TR games — there aren't all that many and you're not 
jumping (impossibly) around corners. 

Rynn is a dream to control and, again, Eidos would do 
well to adopt parts of this control scheme for its next Tomb 


“The dragon has turned on the ‘no 
smoking’ sign, fire-balls are still allowed” 


You'll also be smiling when 
you're ogling the lush graphics — Drakan is one sweet¬ 
looking game — and Surreal did an excellent job in creating 
a spectacular world to bop around in. From the detailed 
blades of grass and flowers on Surdana's rolling hills, to the 
deadly floating islands of Stratos, you'll want to keep playing 
just to see what's around the next hill or hidden away in that 
waterlogged cave. The seamless transition from Rynn on top 
of Arokh as he battles enemy dragons to Rynn leaping from 
his back to take on ground forces is so well done, it's like 
watching one of those great Ray Harryhausen stop-motion 
films. I really felt like I was 9 or 10 years old again, plopped 
down in front of the TV on a Saturday afternoon, transported 
to a new world. A few of the human character models aren't 
as great to look at as most of the creatures, yet the game has 
a unique look to it that should keep you glued to your set. For 
the most part, you'll be seeing variations of the same texture 
work and items inside many of the caves, but some of the 
architecture later on in the game is quite impressive. There's 
a great sense of scale throughout the game, although you'll 
probably be too busy killing off monsters to appreciate this. 

- continued on page 45 



The final boss is this “evil” crate 



www.foulmag.com 


Page 15 


sarua siuaiaui/ am iniiraun 
















UPC 1 


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PUBLISHER: CraUE 


inpuRmnnon: ujujlu. crauEsamE5.com 


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GRRPHIC5 



For those who aren't 
in the know, in the real 
world the UFC is a true (read: 
real, not with actors) mixed mar¬ 
tial arts competition that pits fight¬ 
ers of different disciplines against 
one another. Originally started in 
1993 to determine which of the 
martial arts was superior, much 
has changed since the early UFC 
tournaments, where the winner 
fought 3 fights in one night. For 
example, there are no longer 
tournaments, but individual fights, 
now in weight divisions, gloves, 
rules and state sanctioning. 
Fighters no longer train in just 
one discipline, but cross-train, 
which has ensured that there is no 
longer a dominant style of fighter 
or victory. 



You see Billy, when one fighter loves another 
fighter very much... 


The reality translates pretty well to the Xbox — there are 
no gravity defying tricks but rather real moves that you've 
seen these fighters try in the UFC events. The game boasts 
27 fighters out of the box, all veterans of UFC fights, with an 
additional several that can be unlocked. Sadly, those 
unlocked include two ring card girls, taking away from the 
"reality" of what is really a very good fighting sim. Other 
unlocked characters include Ice-T (what the hell is he doing 
here?), Bruce Buffer (the ring announcer) and the referees. 
Tito Ortiz is prominently featured in the game, but there are 
some fighters that haven't seen the UFC in years, and we are 
STILL missing Randy Couture, the UFC Heavyweight 
Champion since 2000. What gives? The PS2 Throwdown 
game will do away with some of the older fighters and toss in 
some new ones, again whetting our appetite for that game. 

UFC: Tapout for the Xbox is a great looking game, 
improving on the Dreamcast and PS versions. In short Crave 
(and developer Dream Factory) deliver a hit for the Xbox, but 
it is not quite a knockout punch Great graphics, fluid 
movement and great 2 player game play make this a stand¬ 
out, but some minor complaints, and particularly the lack of 
key features that will be contained in the PS2 UFC: 
Throwdown game, leave me feeling like this is just another 
emasculated Xbox game that got rushed to market early 
(although months later than its planned Xbox launch-date 
release). 

Whether you play in Arcade Mode (one fighter takes on 
successive fighters until he loses), UFC or Tournament 
Mode (essentially the same 8 man tournament, which takes 
3 fights to win) or Exhibition (you vs a CPU or a live oppo¬ 
nent, or, if you've got no friends and don't want to play, CPU 
vs. CPU), each game starts in the standing mode, where play¬ 
ers throw fairly standard punch and kick combos with the four 
control pad buttons. You can also try to go for the takedown, 
or defend against it. The standup, or striking mode, doesn't 
offer much more than most fighting games; it is when the 
game goes to the ground that things get more exciting and 
more tactical. Whether in standup or on the ground, UFC 
offers the standard Stamina and Strength meters; you can win 


by knockout, submission, refer¬ 
ee's decision or by the other 
side throwing in the towel (a 
needless option). 

On the ground, in additional to 
punching combinations or 
escape attempts, both the fight¬ 
er on top or on the bottom can 
go for a submission move. A 
submission is either some sort 
of choke or arm or leg work, 
such as an arm bar, key lock or 
heel hook. Some fighters are 
also able to go for submissions 
in the standup mode, but this is 
rare and they usually don't work. 
The game play here is in 
learning the submissions 
(poorly detailed in the documen¬ 
tation) and learning the defenses and reversals. A fighter 
from the top has superior striking ability (this is where the 
blood usually flows) and it is generally the more advanta¬ 
geous position. A fighter on the bottom, particularly if he is 
trained in submission fighting, can readily win a fight. The 
standup game is not terribly much different than any standard 
fighter game; the ground game, full of bloody strikes, submis¬ 
sions and reversals. The groundwork game is similar to the 
UFC; many of the strikes, holds and positions are so familiar 
that you really can feel that you are in the octagon. 

In addition the fighters in the game, there is a "Create- 
A-Fighter" mode. While it is nice to see an additional num¬ 
ber of fighting styles you can choose from, it left me wonder¬ 
ing why there were no Brazilian Jui-Jitsu stylists already in the 
game. Most confusing, however, is that the somewhat 
detailed creation system leads to almost nowhere: there is 
no career mode in which you upgrade your skills, learn 
new moves, build strength or stamina, etc. You create 
your fighter and you're as good as you’re ever going to get; 
you can fight in a tournament and be the champ in a few min¬ 
utes. The PS2 Throwdown game will have a career mode (as 
well a handful of new fighters), confirming my suspicion that 
the game was rushed. 

- continued on page 45 



REPLAY 


Replay option means homoeroticism squared! 


Page 16 


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iteifieurs 






On one hand, WWF Raw is War for the 
Xbox is the most spectacular-looking 
3D wrestling game ever made, with a unique 
grappling engine and an excellent, deep Create-A-Superstar 
option that will keep you busy for weeks on end if you're into 
the "sport". On the other hand, it's also a first-generation 
game that has a few flaws due to its being rushed out the 
door to the rabid WWF fanbase. The developer, Anchor, who 
did the remarkable UFC game for the Dreamcast, was obvi¬ 
ously a good choice for this one 
- the presentation is amazing, 
and non-fans will even get 
caught up in the TV-style pres¬ 
entation, with all its pyrotech¬ 
nics and driving intro music. 

Raw's play modes 
include: Exhibition (which has 2 
types of Tag Team bouts), 2 or 
3-on-1 Handicap, Battle Royal, 

Triple Threat, & Fatal 4-Way. 

There's also a Royal Rumble, 
and a number of title matches 
you can challenge. Unlike 
WWF Smackdown, there's no 
story mode to speak of, which 
is a huge loss - fans of all the 
backstage drama will no doubt be miffed somewhat. The 
game has a great tutorial that explains everything in exten¬ 
sive, easy to understand detail about how to get your super- 
star to move around the ring and grapple with the rest of the 
best. I highly recommend this to you non-manual readers out 
there - you'll have you ass handed to you time and again if 
you don’t pay attention. 

The moves each wrestler has are extensive, and part of 
the challenge in Raw is keeping a quick eye on the stamina 
bar located near your player's feet. Every move in the game 
takes energy, and if you try to mash them out rapidly, you'll 
more often than not be on the receiving end of some elbow 
or knee induced pain. You also have to deal with 
the Voltage Meter, a gauge representing the 
crowd's reaction. You'll need to use your charac¬ 
ter to excite and taunt the mob, sending the 
Voltage Meter back and forth during a match. If 
you're lucky enough to beat up on your opponent 
until he or she is groggy, the box next to their 
stamina meter will flash, meaning you have a few 
seconds to try a pin, submission hold or finishing 
move. It can really be a bit annoying to take a 
created player up against a mega-popular lug like 
The Rock, simply because the crowd's going to 
be on his side for a good deal of the match, mak¬ 
ing him harder to pin! You have to pull off some 
really nice moves and hope that the audience 
decides to back you for a few seconds so that 
you can pull off a win (tough, but it can happen). 

You can also find items to use during matches as either 
weapons or wearable accessories hidden in strategically 
placed crates outside the ring. This adds a ridiculously comic 
touch to fights if you grab, say, a hand-puppet and your oppo¬ 


nent grabs a pair of sunglasses or a lobster claw. In the cre- 
ate-a-wrestler feature, you'll see many "????" slots- these 
are items that you have to find during the game by doing spe¬ 
cific things. I can see some of you out there avoiding the 
crates entirely, and just going into pure grappling mode. 
Occasionally, you’ll get interference from another wrestler, 
and this can be a help or a hindrance - sometimes the guy or 
gal butting in will turn on you in a flash, like a bad dog! 
Sometimes the CPU wrestler gets stuck outside the ring, or 
will start pounding on your manager 
for no reason while time runs out, 
forcing a draw or some quick thinking 
on your part. 

The game has a solid graph¬ 
ics engine that shows off some great 
detailed wrestler models, for the 
most part. While most of the major 
WWF superstars here look fine, the 
women all look a bit dogly and thick. 
Many of the moves are fairly smooth, 
but everyone has this weird robotic 
walk that shatters the illusion of the 
otherwise excellent ring entrances. 
The music and sounds are tight, 
making up somewhat for the less 
than impressive-looking crowd. 
There are no announcers during the matches, which is sort 
of weird, considering the endless ringside babbling during 
the actual telecasts. I love that you can tailor your created 
character to use any intro in the game, although you can't 
make a customized soundtrack, which is another downer. 

Also a downer are the things that have plagued most 
wrestling games for years — Raw can be incredibly slow 
and stiff at times. Yes, there are loads of moves for each 
character, but I played Virtua Fighter 4 just after Raw, and 
that game has about as many moves to learn, yet animates 
so much more fluidly than Raw does. A few of the characters 
even have wrestling specific moves that put some of the sig¬ 
nature moves here 
to shame. It made 
me wonder why US 
companies don't 
approach Sega, 
Tecmo, Namco, or 
Capcom to do a 
better wrestling 
game. Again, if 
you're a fan of the 
genre, WWF Raw 
is War is a great 
game, but Giant 
Gram 2000 and the 
Fire Pro games are 
so much better 
overall. Until a US 
developer or pub¬ 
lisher can successfully copy these games, companies like 
Anchor will be the only ones that wrestling fans here can 
count on to bring them the best that the WWF has to offer. 


Every pit-hair is painstakingly rendered 


The punishing “taint-grab” 



www.foulmag.com 


Page 17 
























iteirieurs 





Rma 


ERRPHIC5 


a--m? ^7 


PlayStation.c 


— n df plrmer 5: l-a PLayars 


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By ErE3 UIILCDH 


There are a LOAD of play options here - the usual Arcade, 
VS, and Sparring (Training) modes, plus a wonderful Al mode 
where you "raise" and train your fighter of choice. The new 
Kumite mode is a total blast to play, despite being tougher than 
King Kong's calluses. The game simulates an arcade tourna¬ 
ment, but here you'll go up against CPU players that vary in fight¬ 
ing skill. Some are easy to beat, others will have you inches from 
destroying your controller, and that's the fun here — you don't 
know who's next until you face them, and that unpredictability 
keeps you on your toes. Finally, the Data File mode allows you to 
save your characters stats and collect items you gather through¬ 
out the game. 


AM2 did a remarkable job of bringing VF4 from the Naomi 
arcade board to the "less powerful" PS2. The characters and 
backgrounds are stunning, and everything moves at 60 


The National Chiropracty Association would 
like to remind you: Spines cannot bend 90° 


What makes VF4 so good? Lush graphics, a number of 
stellar play modes, and again, that learning curve that will sepa¬ 
rate experts from casual players within a few matches. Gone are 
the floating jumps, evade button, and ridiculously complex com¬ 
bos from the previous VF games, as well as VF3 s tilted stage 
designs. VF4 goes back to the four-cornered arenas and rings of 
part one, and adds elements made popular in other fighters 
(breakable walls, weather effects and dynamic lighting). Yu 
Suzuki and his AM2 team know what makes a good fighter — 
not throwing fireballs from under a skirt, fatalities, or gallons of 
blood, but CPU opponents that move, fight, and counter blows 
with uncanny skill and realism. There are a few flashy signature 
moves, but you won't be seeing any 133-hit combos or huge hit 
explosions while you're playing. 


Most of the cast from previous games have made the trip 
to the PS2 version, and the two new characters, Vanessa Lewis 
and Lei Fang, fit in just fine with the returning crew. Unlike other 
fighters out there, each character doesn't have a storyline that 
has you playing them all to find out the plot, but you'll definitely 
want to play through to try out the various fighting styles. You can 
be truly cheap and try to ring out most of the CPU opponents, but 
you won't be doing yourself any justice if you do — besides, the 
computer is too sharp, and will reverse and counter you all over 
your face, all over the place. 


frames per second. The fighters' 
hair and clothing react with each 
step, and their facial animations 
are perfect, especially the excel¬ 
lent lip-synching. Some of the are¬ 
nas have walls or floors that can 
be broken during fights and all the 
stages have stuff moving all over, 
adding to the dynamics and keep¬ 
ing your eyes busy. The game 
has a certain visual style, with its 
elongated, slightly angular char¬ 
acters — at times they look like 
well-animated dolls going at it. But 
you can't help but marvel at the 
fluidity and perfect collision detec¬ 
tion when Vanessa grabs your 
nipple until you whistle!” hand or sidesteps as you throw a 
punch, or Jeffrey goes into his 
fearful Giant Swing. The voices and music are also great, 
although don't expect a huge variety in the way of dialogue or 
memorable tunes. Go play Dead or Alive 2 or 3 with its bouncing 
breasts and Aerosmith blaring out your speakers if you want that. 


The game has a few tiny issues regarding control - although 
VF4 allows you to configure the buttons on it; the Dual Shock 2 
is a piss-poor substitute for an arcade stick There is a cus¬ 
tom stick for the import version, or you can pick up Interact's mas¬ 
sive Shadowblade - either one is a marked improvement over 
carpal tunneling yourself with the stock PS2 controller. Some of 
you will be able to make do with what God Sony hath given thee 
— more power to you, I say. Another minor gripe: there aren't any 
other hidden characters other than Dural as far as I've played - it 
would have been cool to see a couple of Shenmue characters 
make an appearance. Perhaps VF5 will tie into the series some¬ 
what, or characters from the game will show up in future install¬ 
ments. This would give the VF cast a bit more depth than they 
have now. 


The bottom line is; do whatever you have to do (legally) to 
grab a copy of Virtua Fighter 4 as soon as it hits your 
favorite game store. The more you play it, the deeper it gets, 
and you'll be a better fighting gamer because of it, guaranteed. 


If you're a PS2 owner 

swear by the Tekken series, and/or 
haven't played a Virtua Fighter game 
before, you'll probably hate this 
game... a lot. VF4 is probably the 
most demanding fighter ever, and it 
will frustrate the strictly 
Tekken/Bloody Roar fans out there 
to death. You 2D-only guys and girls 
should just throw a noose up the 
nearest oak tree — your heads will 
explode as soon as you pick up the 
controller. Button-mashers will mere¬ 
ly get beat down by the CPU or 
experienced players fast, and some 
newcomers will call the game cheap 
and unfair. But, VF4 is a game that 
you'll buy and keep for years as 
you leam from it, and not too many 
games can say this. 


“I won’t let go of your 



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871 


Page 18 


www.foulmag.com 



















iteirieurs 




L 





For those of you that think the GBA 

(Gameboy Advance) is just a minor upgrade from the 
Gameboy Color, I suggest you check out the 
new gem from Namco: Tekken Advance. I 
have always been a strong Tekken player 
on the PSX platforms and I was disap¬ 
pointed by the poor showing of Tekken Tag 
on the PS2. Lo and behold, Namco pulls 
out of its ass the best damn portable fight¬ 
ing game ever. Without doubt this game is 
the best. While some of you lame-ass 
Street Fighter fans are all over the GBA's 
Super Street Fighter , it is this Tekken 
Advance game that now holds my balls to 
wall. I can't stop playing this cart. 


Let's start with the different 
modes. There is Arcade, Vs Battle, Time 
Attack, Survival, 3 on 3 Arcade, 3 on 3 Battle, and 
Practice which you will need a lot of. Most of you Tekken 
fans should be familiar with all these modes. To make note, 
the Vs modes are 2 player but you will need the link cable, 
an extra Tekken Advance cart and of course a second GBA. 
Having a friend is a plus but not actually necessary. You 
could always go play with your local hookers on the corner 
while they are between Johns. There is also a great options 
screen with diffi¬ 
culty, fight count, 
time, controller 
setup and the 
records screen. 

This setup is so 
much like the 
console versions 
that I practically 
pissed my pants. 

I started ASAP 
on the Arcade 
mode with the 
thought that I 

was a seasoned Avoid the space-time rift on the f 

Tekken veteran 

and could wipe butt in a heartbeat. I changed the round 
count to one so I could beat the game quickly and get what¬ 
ever extra characters I could find. I did eventually win but not 
without immense trouble and some continues, so much for 
hard mode, time to turn it back to normal. The ending was 
lame, it said I was the champ and gave me some credits... 
big deal. Where was my hidden character? Frustrated, I 
tried some other modes. The 3 on 3 tag mode was great, 
fast, efficient and again, a challenge. I am not a fan of the 
tag crap but on the portable it seemed kind of fun. The 
graphics are just perfect. Most of the animations are there. 


Some new moves have been kicked in for all the characters 
as well as signature moves. Because the game has sprites 
instead of polygons the grabs are not as dynamic and are 

typically just a string of hits. 
The controls work very well 
and are superior to the 
Street Fighter, half circles 
and a six-button game can't 
be converted as well as the 
Tekken series. In the 
Tekken Advance you have a 
kick, punch, grab, and tag 
button. Spending about an 
hour in the practice mode 
will put you over the top. 
Just looking at all the moves 
puts saliva on my tongue. 


Battle of the Ugly Heads! 


Maybe I should 

Xiaoyu, Yoshimitsu, Nina, 


mention all the characters. 
Law, Gunjack, Hwoarang, 
Paul, King, Jin, and the one secret boss man character him¬ 
self Heihachi! To play as Heihachi you just got win with all 
the characters in Arcade mode. I was reminded of the first 
Tekken on the PSX when I played this game and to tell the 
truth I think it is better all around. The speed of the game 
rules and the action is very tight. I wish I could find some 
negative things to say cuz I am such a bastard but 
hell...they got this one right. The more I play it the 
more I love it and that is what a great game is all 
about. Not only can I recommend this game to every¬ 
one but I also think this game is worthy of the first 
portable handheld fighting game tournament. Maybe 
Namco can give us a call here at Foul and we can 
arrange something. Right now I gotta go and kick 
some Heihachi ass with Yoshimitsu Go buy this 
game you lazy fuck! NOW! 


Friendly Mr. Exclamation Point will teach 
your fighter about punctuation! 



www.foulmag.com 


Page 19 


aoiniiioir uaimai 




























itei/ieu/s 




Crappy Xbox had 
to get a title I've 
been waiting for Why, 
oh, why couldn't Jet Set Radio 
Future be on a console I actual¬ 
ly liked? But I guess Xbox need¬ 
ed another great title besides 
Halo, so I can't be that mad. 

Hopefully this isn't an Xbox 
exclusive (hopefully). For those 
of you who went out and bought 
an Xbox, your gaming needs 
have been quenched for now. 

This latest addition to the lack¬ 
ing line up is definitely a must 
have. For those of you who did¬ 
n't have the luxury of playing Jet 
Grind Radio on Dreamcast, here is what you missed. 

Jet Grind Radio was one of the most unique titles to 
come out in along time. It offered a great storyline, unique 
graphics, cool music and creative gameplay, all while being 
revolutionary in an otherwise stale and rehashed market. 
The story was this: Kids with magnetically powered skates 
cruise the city, tagging up everything, all while eluding cops, 
rival gangs and evil corporations bent on world domination. 
Cool, huh? This was all delivered in a totally different and 
completely new way. The controls took some getting used to, 
but once you learned them, you were skating and tagging 
with the best of them. If you're one of the lucky people who 
owns a Dreamcast, this is one title you should go out and 
find. Most places sell it for, at most, twenty bucks. 

Some of the things that made Jet Grind so cool were the 
character design and music. The characters were complete¬ 
ly innovative and still are. They weren't your run-of-the-mill 
designs; they caught your eye for their originality. My one 
gripe is that they made the one chick in the gang, Gum, a 
total hoochie. She was cool in the first one, now it's nothing 
but low cleavage and panty shots. The music was also kick- 
ass, catchy and you found yourself humming along even if 
you didn't particularly like the song. 

This latest installment is no exception. While the story 
seems to be pretty much the same (skating, tagging, beat¬ 
ing up rival gangs and cops) this time around, they took out 
some things and added some new stuff. For instance, the 
ability to dash whenever you wanted has been replaced by a 
super dash that takes up 10 paint cans. No longer must you 
stand and perform joystick movements to complete your 
graffiti. Now just whiz by and hold one of the triggers and, ta- 
da, instant graffiti. 

They also added a whole new batch of moves you can 
perform, like the ability to bum-rush cops. No longer must 
you run like a bitch, now you can fight back. Also, you now 
have the ability to grind up telephone poles. That's right, UP 
And you can grind across telephone wires without the fear of 


electric shock. You also have 
the ability to perform different 
tricks while grinding to speed 
up, which helps a lot. And 
finally, they added a versus 
mode where you can race 
and tag battle. But, unfortu¬ 
nately, there is no coopera¬ 
tive multiplayer mode 
They should have put it in 
this time around. It would 
have been fun to skate 
around and tag up with your 
gang. This time around, the 
environments are huge; this 
allows for a lot more grind¬ 
ing, tricking and tagging. 

While they did add some new 
stuff, they took out some other things. In the first game, you 
had the ability to wall ride on anything. Now you can only 
wall ride on certain billboards. They also took out the timer 
on each level, which isn't too bad, but that clock added a 
sense of "Man I gotta hurry up and find this last tag before 
the cops shoot me down and the time runs out!" Now you can 
just lollygag about and do whatever. They also got rid of the 
whole Internet feature that allowed you to trade your home¬ 
made tags and chat with other jet grinders. 

While there are a lot of new additions and a lot of things taken 
out, Jet Set is still a very fun game and, while fans of the first 
might gripe about some things, once they sit down and play the 
game they will be pleasantly surprised. It does feel like the game 
has been simplified a bit but not enough to insult those of us who 
sat down and mastered it before. They've just made it so anybody 
can play without making it super easy. This is still a solid title that 
makes me think twice about an Xbox purchase 




Page 20 


www.foulmag.com 
























Re i/i e it/s 



Konami has always 
been at the forefront of 
the Olympic video 
games Since the old arcade 
Track and Field, the company has 
been the center of the smashing-but- 
tons-for-speed genre. Personally I 
think most of the competing games 
are retarded. That was until Smash 
Face Games released this weird but 
revolutionary vision of things to come. 

This being the year of the 
Olympic winter games out in Salt 
Lake City, Utah; all the hype has 
spawned a number of hot track and 
field style titles. This is the first one 
with actual support from the Special 
Olimpics. Your goal is not just to win, but to compete in a 
wide variety of games that are normally not on the regu¬ 
lar Olympic games You gain points in every event you 
enter and actually finish in, whether 
you win or lose is not as important. 

The nine events I was able to open up 
were the 500 meter wheelchair, 
wheelchair basketball, paraplegic 
swimming, blind javelin throwing, 
down syndrome gymnastics, arm¬ 
less bowling, multiple sclerosis 
golf, blind downhill skiing, and 
one-arm/one-leg softball. While 
these events sound very strange they 
just so happen to work really well. 


Wheelchairs AND basketball? 

Two good things that go great together. 


Never really 
losing is just as 
good as always 
winning. 
That is the 
spirit of the 
game. 


First you choose a team. Each team has nine members 
that will try to compete in each event. The game supports up 
to eight players with two players at a time in a tournament 
mode. You can name your players but not create your own 
team. The stats are the same for each team. The difficulty 
comes in the events and controlling them. For each event 
you finish, you are awarded a star. If you can come in top 
three, you will receive the bronze, silver or gold. There is no 
real winner of the entire event. I think the people at Special 
Olimpics were more concerned about the spirit of the games 
and it works to perfection. Never really losing is just as 
good as always winning. That is the spirit of the game. 

Each event has a separate yet simple control system. 
Since this is a one-page review, I can't get into each one but 
basically it involves keeping your character from falling over 
with the analog or button smashing with little accuracy. I did 
find out after a few games that a neat trick was to hold the LI 
and R1 together to help the person win. Try it and you will 
see what happens. 


The graphics were 
very average for this type of game I have yet to see any 
Olympic type games with phenomenal graphics. The move¬ 
ment was smooth, though, and I got a good laugh with the 
MS golf cuz your guy falls down after each 
swing. I think it might be a bug or I was doing 
something wrong, but it was fucking funny. 

This game does a great job of bringing to 
light the dedication it takes to being a Special 
Olimpian. It had a section for you to watch real 
athletes that talk about the positive experiences 
the games have had on their lives. Mostly the 
game wants you to donate some money to your 
local charity foundation. Being politically correct 
has now entered the gaming industry and I for 
one am glad. If you have a heart you will buy this 
game because ten dollars from every sale will go 
towards a fund for Special Olimpians Since the game is a 
budget Playstation 2 game for only $19.99, then this might even 
qualify as a tax write-off. 




www.foulmag.com 


Page 21 


special. OLintriMis 















ssannaaunv 


foul iteifieufs 




Imagine a fighting game 

where there were blood and bruis¬ 
es when you or your enemies or 
got hit, but everyone was invinci¬ 
ble- dumb idea, huh? Apply this 
"principle" to a driving action 
game, and you get Wreckless for 
the Xbox, a game that could have, 
and should have been better. I've 
said it before, and I'll say it again: 
great graphics don't make a 
great game, and Wreckless is a 
prime example of this fact. Yes, it's 
lovely to look at, but if you want 
sheer frustration multiplied by 
some poor design decisions, you 
should run right on down and drop 
fifty bucks right away on this one. What's so wrong with this 
game are the little things that the developer, Bunkasha left 
out in a rush to turn this from a PS2 to an Xbox title. What 
things, you ask? Well, a practice or time trial mode so that 
you could learn the controls and get used to some of the 
courses, a way to tinker your car settings, and maybe a two- 
player mode (so you could enjoy the game with your Xbox- 
less friends) for starters. 

The game owes a huge amount to Super Runabout for 
the Dreamcast, which was a lot more fun than Wreckless , 
simply because players had more freedom to drive anywhere 
(except water), and the overall balance was a bit more fair. 
Some of the same people worked on both games, so I guess 
they were trying to improve on a few elements rather than 
create something entirely fresh. The main draw here 
(besides the amazing graphics) is the ability to smash any 
vehicle and some objects in the environments to pieces, 
which becomes more of an annoyance than anything else. 
The really stupid things here are that the damage is only cos¬ 
metic and hitting stuff only costs you time, rendering the 
damage effects pointless. Also, taking a shortcut off the beat¬ 
en path will sometimes get the words "wrong way" plastered 
onscreen, and you get teleported way over in the right direc¬ 
tion, which would be fine, if this were a track-based racer. At 
least in Super Runabout you could go all over looking for 
shortcuts and jumps, and you earned bucks for smashing 
stuff up, which made crashing into stuff on the way to your 
goal somewhat fun. 

The game has a Mission mode, where you select 
either a pair of female cops or a pair of wannabe spies and 
take on the Yakuza in assorted scenarios. If you've played 
Super Runabout, the structure is similar: choose your mis¬ 
sion, grab a car, pick a mission, and go! Although the controls 
are simple, getting your car to do what you want to seems to 
be a matter of luck, skill, and occasional clairvoyance. 
Sometimes, you'll have 20 seconds left and your goal in 
sight, get rammed by an enemy or CPU vehicle and flip end 


over end, landing on your roof. 
By the time the animation is 
over and the game decides to 
right your vehicle, that time had 
zipped down to 5 seconds and 
you have to hit the restart but¬ 
ton. The lack of a practice mode 
means that you'll be restarting 
over and over until your fin¬ 
gers are numb (or you throw 
your controller through your TV 
in frustration). Replay value is 
one thing, but where’s the 
value if you always feel 
cheated somehow? 

Again, graphically, it all looks 
incredible with gorgeous lighting, detailed cars and build¬ 
ings, and a well-done (but a bit hectic) replay mode. Just like 
in Super Runabout, the character models are quite cartoony 
and goofy-looking compared to the realistic cars, especially 
Ho and Chang, the wannabe spy pair — one looks like a 
chubbier Elton John and the other one looks like 
Frankenstein's Monster crossed with Jerry Lewis (really!). 
The game also loses points with the disappearing cars and 
pedestrians popping out of buses and trolleys with about 
three frames of animation- not good at all. The music and 
sounds don't impress as much as the visuals, though — 
like the gameplay in Wreckless, there's a lot of repetition. Oh, 
and one more gripe: Yakuza in Hong Kong? Uh, riiiight... 

Despite my ranting, once you come to grips with the 
controls and limited gameplay, Wreckless is actually a fun 
game (for about an hour or so) that deserves a much more 
accessible sequel with more options than what ended up on 
store shelves. As it is, the game is worth a rental just to ogle 
the graphics as a spectator, but if you're looking for an easy 
ride, pick up the controller at your own peril. 



Don’t stop to check your map while you’re on 
the train-tracks 



Dude really cherried out his golf-cart 


Page 22 


www.foulmag.com 


4 




I 




























iteirieurs 





# DF FLHMER 5 : 1 -E 

deuelcipepi: namcn 
publisher: namcn 
inFDRmnnnn: imuiu.namcn.cnm 

fertures: mEmciry unit, less crasHES 
By canaan mcHoy 


o 


V 


The first thing I will 
say is this game is not 
Crazy Taxil The only thing 
that Smashing Drive and Crazy 
Taxi have in common is that you 
race around in taxis. In Crazy Taxi, 
you pick up a fare, then race to ran¬ 
dom checkpoints within a certain 
amount of time. Smashing Drive, 
on the other hand, is a straight up 
check-point racer a lot like the Yu 
Suzuki classic Out Run except this 
has a futuristic New York City 
theme. To be honest, the car really 
did not have to be a taxi. It could 
have been any sort of car. 


The game play is nothing new at all. If this were 1989, 
this game would have been amazing. Alas, it is not. The 
year is 2002 and Grand Turismo is the king of driving sims 
and Crazy Taxi rules as the arcade racer with a small touch 
of Cruising whatever-the-hell USA , Zimbabwe... You know 
the one. This game is a real bore if you do not pick up any 
power-ups. The taxi does go at a snail pace and the horn 
wears out quickly, so traffic can be a real fuckin' pain in 
the ass. The sonic just makes a lot of noise and blows shit 
up, the repair does just that, the crash can go through just 
about any thing and the turbo is the most important thing 
to get. If you miss any of these, you might as well start 


over. The cutter is the 


weakest weapon, the glider 
is good to get other power 
ups and the 4x4 lets you 
smash anything, just like 
the crash, but you're a bit 
taller, so you can grab 
power-ups. 


To be honest, this 
is not game of the year 
You will beat the arcade 
mode in 45 minutes or less. 
This was a port straight 
from the arcade with no 
add-ons. This is not like 
Namco at all. Why would you get this game? Maybe you 
have money to burn, maybe you just want to try it or maybe 
you loved it in the arcade and you simply can't get enough 
of it. Maybe someone lied to you and told you it was great. 
I can't say. 


The game, graphically-speaking, looks like a high- 
rez, ram-expansion endeavor for the Nintendo 64 leaving 
a lot - and boy do I mean a lot - to be desired. Namco is 
definitely capable of putting out a better product and the 
GameCube is well equipped to run more advanced soft¬ 
ware. I can't really say 
who or what dropped 
the ball on this. If you 
are expecting this 
game to be the reason 
to own a Cube, then 
you're a BOOB! If you 
have played every¬ 
thing out for the Cube 
and haven’t tried this, I 
sternly suggest you 
rent this game before 
you buy it. You never know, you may like it. I almost did if 
it weren't for the sound! The effects do not affect you, and 
the sound track sounds like a methadone clinic with 
George Michael on the Karaoke machine - pretty lame if 
you ask me. 


The only thing 
that Smashing 
Drive and 
Crazy Taxi 
have in common 
is that you 
race around 
in Taxis. 


www.foulmag.com 


GAMECUBE 


133 


TDtBL sccre 


621 


Page 23 





















FOUL PC RCIFICUFS 




PC gamers looking for a great off-road driving fix will find lots to 
like about Screamer 4x4 , one of Virgin Interactive's "Anywhere, Anytime, 20 
Bucks" series of games. I wasn't expecting anything more than a decent, 
bouncy arcade-style racer, but boy was I surprised- this is one of the best 
pure driving experiences I’ve ever had The game has a ridiculously high 
learning curve, which will turn off amateur road hogs even on the easiest setting. 

The title Screamer is actually a cruel joke — most of the time you spend rac¬ 
ing you'll barely reach 90mph, and that's only on courses with rare straight¬ 
aways. Most of the time you're bouncing over rocks, crawling slowly and 
carefully up hills, and struggling like a madman to keep from flipping over as 
you're sailing downhill. The only screamers will be those unprepared for such 
a cool physics lesson. This is definitely a game which requires Zen-like con¬ 
centration. There are five gameplay modes, for single or online play, but this 
is the sort of game that caters to the individual rather than a wide online com¬ 
munity. I can see it now: 4 other players bouncing, tumbling, crawling and 
screaming as they struggle to finish a single race — fun, big fun! 

The game boasts some extremely sharp graphics featuring detailed vehi¬ 
cles with amazingly realistic working headlights to match the stellar physics 
model. Although the vehicles take no visual damage, you can adjust this so 
that you'll experience a more realistic off-road experience. You probably 
won't finish any race you enter and bash your keyboard against your moni¬ 



tor, but hopefully you're above such behavior. The envi¬ 
ronments are solid, but look a bit alike at first glance- • 

you'll have to navigate through them to really discern the 
differences. You can also create your driver and co-driv¬ 
er, adjust the weather, time of day and tweak a few 
effects on and off. The music and sound effects are well ♦ 

done and appropriate. 

The only gripe I have is the game doesn't support cer¬ 
tain controllers. I know some of you out there can deal 
with keyboard driving, but a game this accurate 
demands some sort of analog control. Other than that, 
you won't find anything to really dislike about Screamer 
4x4. Don't let the budget price fool you one bit- this is 
one game that's easily worth twice the money, and 
better than many other off-road racers out there. 


Another of Virgin's $20 lineup of PC games 

Original War is a real-time strategy game that's stuck 
in some sort of time warp both literally and figuratively. 
It has a few neat touches, but its faults beat it down to 
the level of a Super NES title, and that's a stretch. It's 
not a terrible game, but if you're looking for the next 
level in gaming bliss, you won't find it here The 
plot is weird, the graphics and sounds are dated, and 
the gameplay borders on frustrating. Strangely 
enough, it’s sort of addictive, but only if you're willing 
to forgive a load of annoyances. 

The plot is some time-travel craziness involving the 
Americans, Russians (and later on, the Arabs), and 
some miracle machine that will let whoever owns it rule 
the world. The only problem is that the fuel needed to 




operate it is in Russia (if you choose the U S ), or in the U S. (if you 
choose the Soviets), and you have to (get this) go back and train ape- 
men to fight for your cause! Yes, ape-men. Normally, a plot point like 
that immediately sends games like this one to the bottom of my must- 
play list, but I have a review quota to meet, so onward we go.. 


There's a definite old-school appeal, if you're into older DOS titles like 
Mission Force: Cyberstorm , but OW falls short with its lame pathfinding, 
item specific characters and RPG-like level up system. Sure it's nice 
that your guys gain experience and skills, but you'll be reloading saves 
constantly when one of them gets killed after s/he gets stuck behind a 
rock or some other object on the terrain. Even though OW is supposed 
to be a real-time strategy game, it plays like connect-the-dots in 3D, 
with its puzzle game level design. 


Graphically, the game screams 1997, and despite some nicely 
detailed textures and environments, I really can’t see why you need a 
Pentium III 450 with 64MB of RAM to run this game. The music and 
voices are decent, but the game has the tendency to swap out voices 
on characters, which is confusing if you're trying to follow the plot. 
Finally, the game is probably a bit too difficult for beginners, but RTS 
veterans will probably be interested in it at the budget price while they 
wait for Blizzard to finish Warcraft III. 


Page 24 


www.foulmag.com 


L UIIMtS 




















music * POLITICS FOI 


(0 

9 

I 



Don’t Be Afraid Of Love 

Lo Fidelity Allstars 


Skint 


Bid 5 EfcH UIDEHrLE 


When the Lo Fidelity Allstars put out 

How to Operate With a Blown Mind in 
1999, the world did not yet know that it 
needed acid-rock-R&B-Brit-rap-tronica, but 
we soon learned. The Allstars are here to 
school us again with Don't Be Afraid of 
Love. In spite of (or perhaps because of) 
losing lead vocalist Wrekked Train and a 
keyboardist, the group has surpassed 
Blown Mind and become one of the few 
Big Beat era bands to reinvent the "dead" 
genre. Starting with the menacing/blissful 
crunch of "What You Want," the album is a 
runaway train of hip-hop, 70s funk and 
expertly layered knob-twisting and scratch¬ 


ing. Featured in the rhythm game 
Frequency. "Lo Fi’s in Ibiza" is a raunchy 
track that is about as far away from trance 
as techno gets. "Feel What I Feel" is a 80s 
prom-song revision so unabashedly 
stoopid, it ventures into the shameless ter¬ 
ritory previously claimed by Fatboy Slim, 
but manages to keep the classic Allstar 
sound. That sound comes through in 
"Cattleprod" — gritty Limey rap with dirty 
bass-lines and satanic house beats. Even 
old-time funkster Bootsy Collins show up to 
teach the Brits how it’s done on the drifting, 
horn-tinged "On the Pier." 



It’s more fully realized than Blown Mind 
and aimed more towards the dance-floor, 
but it still keeps the atmospheric touches 
that made its predecessor such a trip on 
the headphones. Like Basement Jaxx's 
Rooty. Don't Be Afraid of Love is a reas¬ 
suring message from U K. that house 
music still has some legs, even if those 
legs have been reconstructed 
Frankenstein-style with funky nastiness 
and psychotic electronics. 




Golden Boy with Miss Kitten 

Emperor Norton 


By GlffcH GILBErt 


The Superfriends' newest recruits? Not hard¬ 
ly, Golden Boy and Miss Kittin won't save the world 
from the rash of computer viruses (read: amateur 
musicians with loads of software) but they're in there 
with cuddly, fun, retro-styled synthpop in a time where 
most electronica pangs for neat, contrived little boxes. 
The Swiss beats come courtesy of famed artist/Stefan 
Altenburger: it seems like he set his timepiece for 
1985, inspired by early Depeche Mode or New Order 
— Track 5. "Nix," sounds reminiscent of "Blue 
Monday." Miss Kittin actually did the voiceovers for the 
"Learn English" Berlitz tapes... Alright, I'm a liar, but it 
sounds like she could have. On Or her precocious 
vocals sprinkle most of the tracks like Mrs. Dash. Not 
the true buttaz but a tasty substitute. 


ZliJXISiUf DSJ £ JhfJ CjUSjD iilltf: 

LiEBErman wants n Hano in hdw BamES HrE marKEtED 


Almost from the start of video gaming 

there have been attempts to legislate the content of the 
games. Congress has held hearings in the past regard¬ 
ing video games, focusing on both violence and sex — 
the last large assault coming against "Night Trap" (Sega 
CD) and Mortal Kombat (for the Genesis, due to blood 
and "finishing moves"). 

The last round of Congressional inquiries led to 
the industry formation of the Entertainment Software 
Review Board ("ESRB"), which rates video games 
based upon their content. Although voluntary in nature, 
all large console manufactures apply for ESRB ratings 
for their games, as many national retailers (no doubt 
pressured by the fear of governmental intervention) will 
not sell games that are not ESRB rated. 

Apparently, Congress may not be satisfied with 
the effectiveness of the ratings. At present, the ratings 
have no legal meaning; it is not a violation of any spe¬ 
cific state or local regulation to advertise or sell or adver¬ 
tise "Mature" rated games to minors. The enemy of the 
industry in Congress, almost-Vice President and still- 
Senator Joe Lieberman, is once again on the attack. 
New legislation proposed last year, but still making its 
way through Congress, is nothing less than a legislative 
attempt to restrict the First Amendment. 

Senator Lieberman introduced the bill, titled the 
"Media Marketing Accountability Act." If passed, the act 
would prohibit "adult rated" media (music, moves and 
games) from being marketed to minors. Under the bill, 
advertising or marketing is targeted to minors "if it is 
intentionally directed at minors, presented to an audi¬ 


ence of which a substantial percentage is 
minors" or if the Federal Trade 
Commission "determines that the adver¬ 
tising or marketing is otherwise directed 
or targeted to minors." That, of course, 
leaves the FTC with the ability to deter¬ 
mine that any marketing campaign is 
"targeted to minors," unless undertaken 
in adult-only magazines or included in 
information inserts in cigarette packages, 
beer bottles or lottery tickets. 

The act would treat marketing of 
adult materials to minors a violation of the 
FTC rules regarding "Unfair or Deceptive 
Practices," and thus would come a 
$10,000 civil fine for each violation, which 
then increases $10,000 for each day that 
the fines are not paid. There is a safe har¬ 
bor provision in the act that would avoid 
these penalties if the company is part of 
an industry trade association that rates 
products and has put a system in place 
itself for essentially self-policing the provi¬ 
sions of the act, including the levying of 
penalties. 

If the law is passed, there will be four 
choices for the software manufacturers: 

1. Participate in the ESRB program and, 
if the program falls into the safe harbor 


By paue stEin 

• •••••••••••••••••••a — 

provisions of the act, be subject to possi¬ 
ble penalty provisions for "marketing to 
minors"; 

2. Participate in the ESRB program and, 
if the program does not fall into the safe 
harbor provisions of the act, risk serious 
civil penalties for marketing to minors; 

3. Participate in the ESRB program and 
not release any material rated Mature; or 

4. Cease participation in the ESRB pro¬ 
gram. 

Yes, that's right, if the software 
manufacturers have the guts to stand up 
to Congress (if the bill passes), they 
should refuse to let their games be rated. 
If the game is not rated, the act will not 
apply to the marketing of the game — 
remember, it only applied to voluntarily 
rated games — and the law will be left 
with no teeth. To do otherwise and follow 
along with the back-door censorship 
attempt by Senator Lieberman will do 
nothing more but lead the entertainment 
industry toward the acceptance of gov¬ 
ernmental control over content. The 
videogame industry has to stand up to 
the would-be censors and stop playing 
their game! 


www.foulmag.com 


Page 25 


POLITICS 












/ 





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Buy, Sell & Trade 



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4 A Open Daily Noon to 10PM 

MmMM 18 Saint Marks Place 
New York, NY 10003 
212-539-1039 


LOWEST PRICE POLICY 

tile haue the Lowest Price in town. 

If you find any advertised price that is lower than ours, we will not only match 
it but, we will beat it by $1 

Under the following conditions... 

1. Store must be within 5 miles and established. 

2. Policy does not apply to on-line stores. 

3. Item must be in stock at time of purchase. 

4. Policy does not apply to previous sales. 


If all above are met than it is the sole discretion of the manager to beat the competitor’s price. Manager has final authority. While 
we here at Multimedia feel that our prices are competitive, there are some customers who think we are overpriced. Please accept 
our price-breaking policy as a challenge. We want our store to be known as the cheapest store in town and we want you to help us. 
Please keep in mind that our customer service is the best in the city. 

-Management Team 9/27/01 


buy-sell-trade videogam, 




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I *AII items subject to availability and price change without notice. Multimedia 1.0 is not responsible for misprints or pricing errors 





























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PlayStation.c? 


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to Find 
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Fertilities 




By Zach Meston 


In the second part of our series on “easfer eggs” (which, if you had read last 
issue like a good boy or girl, you would know is a hidden joke in software or 
games), we take a look at the latent homosexuality in helicopter simulators and 
the timlessness humor of farting and sex noises. Join us, won’t you? -Seth 


SimCopter: 

We’re Here, We're Queer, We Program in C 

In late 1996, Jacques Servin was just another overworked, underpaid, homo¬ 
sexual game designer at Maxis, the company behind such hits as SimCity , 
The Sims, and The SimCity Sim. Management was cracking the whip on 
Servin, who was programming the company's latest title, SimCopter. They 
refused his numerous requests for R&R and, much to Servin's dismay, 
unanimously approved his sexist animations of well-endowed women. 

"Ultimately, I was kind of pissed off," Servin said in the December 7, 1996 
edition of the Los Angeles Times, one of several newspapers to pick up the 
story. Thirsty for mischief, Servin delved into the program code and altered the 
game's reward sequence, which was supposed to show a brass band. Now, 
the majority of the time, the player was instead "rewarded" with the sight of 
gay men making out. (Servin hadn't intended the sequence to appear quite as 
often as it did, but "Unfortunately, my random-number generator didn't work as 
I'd planned.") 



Maxis shipped roughly 78,000 copies of the game to stores before the egg 
was discovered. Servin was immediately fired, and Maxis issued a patch to fix 
the ending. Maxis spokesman Patrick Buechner naturally avoided describing 
the nature of the patch by saying "It's supposed to be a brass band. There is 
no brass band there...I'm not going to make any calls on the interpretation of 
what it is." 


In a press release Servin issued after the egg was discovered, he 
described the scene thusly: "...Everywhere you look, muscle studs kissing 
everything in sight, especially one another...On top of police stations and 
hospitals, kiss-ins! Instead of riots, instead of tuba bands, queer PDAs [public 
displays of affection]! Instead of shoppers and criminals, wild boys!" Hormone 
check, Jacques! 


Page 34 www.foulmag.com 




























peivTunes foul 




PO'ed: 


Albert Odyssey: 

Oh, yes... Oh, YES... 

OHHH, YESSS!! 

Albert Odyssey is a role-playing game 
or RPG, for those of you who love 
acronyms, released for the Sega 
Saturn in 1997. It was also the first of 
a half-dozen RPGs from the game 
company Working Designs for which I 
wrote the English translation. (Game 
Informer Magazine called Albert 
Odyssey "The Funniest RPG Ever!", 
but they've been on my payroll since 
1992, so they don't count.) I was 
delighted when I was told about AO's 
vulgar sound secrets, and I’m equally 
delighted to spill them here. 


is a medley of 


while the second file 
is a woman in the 
throes of 


\n IZl « you insert the Albert Odyssey CD 

orgasms! into your PC, instead of the Sega Saturn for 

which it was intended, you can listen to 
hundreds of sound files in the AIFF format. Two of those files (affOOOl 
and afsOOOl) aren't heard anywhere in the game; they were placed on 
the CD exclusively as Easter eggs to be found by clever Saturn own¬ 
ers. The first sound file is a medley of juicy farts, while the second 
file is a woman in the throes of orgasm. (Or so I'm told, because 

itf firs* »vung rue ,Ve never heard such a thin 9 ) 

Victor Ireland, the president of Working Designs, says he 
had to truncate the orgasm file, which became much too porno¬ 
graphic much too quickly. As for the fart medley, let's not theorize 
on its origins — although Taco Bell is a good guess. 


I Fart In Your General Direction 

I'm a card-carrying member of the Grown-Ups Club, but I still giggle like 
a schoolgirl when someone in my immediate vicinity cuts the cheese. 
(Pretty much any bodily function cracks me up, no doubt a result of my 
white-trash roots.) The best video game tribute yet presented to pooting 
is contained within PO'ed , a first-person shooter with the dubious 
distinction of bombing (so to speak) on both the 3DO and the 
PlayStation platforms. The game has a "fart code" which, when activated, 
causes the game's "butt monsters" (which are indeed giant asses with 
legs) to make gaseous noises when they shoot at you. Here's how you 
do it: Select Load Game on the main menu and press LI + L2 + R1 + 
R2. Exit the Load Game menu. During the game, the butt monsters 
engage in farting fun. 






orgasm 


In the earliest versions of the Amiga's Workbench operating system 
(up to 1.2), you could activate the following code. Click in the background, 
then hold down Shift, Alt, and one of the function keys. Each of the ten 
function keys causes a different message to appear on the status bar 
at the top of the screen. If a disk is ejected while the three-key combo 
is being held down, an 11th message appears: "The Amiga, Born a 
Champion." Reinsert the disk and a 12th message very quickly flashes 
on the screen: "We made Amiga, they fucked it up." A subtle slam of 
Commodore's management? Perhaps. The message flashed too 
quickly to snag with a screen grabber, although you could slow the 
message down long enough to read it by running several programs at 
once. (Yes, the Amiga was a multitasking computer in 1985.) 


Commodore never publicly commented on the slam, but instead 
changed the message in version 1.3 of Workbench. When the disk was 
ejected and reinserted, the screen flashed "Still a Champion." Uh-huh. 
Commodore kicked the bucket nearly a decade later, the bastards. 


In addition to displaying pictures of ballerinas, the 
Commodore could also mock its manufacturer. 


Commodore Amiga: 


Slamming the Suits 

These days, I do my computing on a PC, but there 
was a magical time when I did everything on a 
Commodore Amiga. The Amiga had a SOUL, man, 
and I'll get into a bloody fistfight with anyone who 
disagrees with me. Unfortunately, Commodore was a 
company that never had a clue how to market their 
marvelous computer — and even the designers of the Amiga knew it. 


Page 35 


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foul, peivruue 




FOUL FINDS FILTH: 

A shocking expose of gender 
confusion in some of the gaming 
world’s most prominent stars! 

Foul has done its homework and we have uncovered the ugly side 
of some popular game characters. We must take note here that 
what you are about to see and hear is only a small part of the sul¬ 
try seductive ways of the gaming underground. These char¬ 
acters have been with us for years and only now has 
their true nature been revealed. 


When 
this picture 
was shown to us 

we could not believe what 
we saw. It seems that Mega 
Man had gotten the full operation 
and is now a Mega Woman. How 
could he do such a thing? Just take a 
look at the picture and admit it, she/he is real¬ 
ly fucking hot. Who knew that under all that 
metal was a beautiful woman waiting to jump 
out. I am sure Dr. Wiley is not going to be a 
problem for her anymore. Come to think of it 
maybe it was Dr. Wiley who performed the 
operation. It would explain all those 
sequels. 


him. 


were not sure if Snake was in 

disguise or drag but we were not the ones about to ask 
We have to admit that he does have sexy eyes. 


Page 36 


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FOUL FCATUIte FOUL 




Tekken has 
always been 
a favorite 

here at Foul. So 
when rumors 
were circulating 
that Jin Kazama 
was a little light 
in his steps we 
had to send out 
a private dick. It 
turns out that the 
rumors were 
true and that Jin 
is a flaming 
homo. We took 
this picture just 
outside of Mrs. 
Fields clothing 
store. He looks 
dressed to kill. 


Throughout 
gaming history 

there has been a 
huge shortage of 
female game char¬ 
acters. The rea¬ 
sons are many but 
we think it all start¬ 
ed with Ms. Pac- 
Man. She was hot and 
sexy and all the boys 
wanted her...all the girls 
could relate to her strength 
and the way she ate those 
ghosts. As it turns out...there 
never was a Ms. Pac-Man only 
Mr. Pac-Man in drag. Do you see the 
way his hips are shaped? A dead give¬ 
away for a guy. 


Ryu may 

Seem tough on the out¬ 
side but just like J. Edgar he likes 
the ladies panties. Here we 
catch him trying out Sakura's 
outfit. He can still kick your ass 
even in a dress. 


Here we 
found Mario 

out in the West 
Village near 
Christopher Street 
on a Friday night. 

We wonder where 
Luigi is at the 
moment and 
remember that he 
thinks Mario is lost in 
some mansion. Bad 
Mario! 


r 


www.foulmaa.com 


P ana 17 







In a car accident? 

Let's say you're driving down the road 
and in the front seat you have your console 
all hooked up. On your little LCD you’re 
playing some kick ass driving game 
against your friend at 80 MPH. All of a 
sudden a truck pulls out in front of you and 
you crash. Which is better? 

The Xbox is a much heavier unit and 
would most likely fly through the window 
before you do breaking the glass into a mil¬ 
lion parts thus saving your face from many 
hours of reconstruction surgery. 

The Gamecube would bounce around 
some inside your car and would more than 
likely smack you in the face. Also the Cube 
has many sharp corners giving way to 
more cuts than needed. 

In this case the Xbox is 100% the winner. 




Sly diving? 

Imagine your friend invites you out for some 
daredevil sky diving tricks. The first jump includes 
a game system stunt. Which system do you bring? 

The Xbox is the heavier unit and you would fall 
fast like a brick trying to play this thing. I know that 
Newton created some bullshit about gravity but 
c'mon...the Xbox is about as aerodynamic as an 
air conditioner. It would suck to die while playing 
Wreckless at ten thousand feet. The headlines 
would be laughable. 

The Gamecube, on the other hand, is small 
and light and even has a handle. You would float 
to the ground like a feather. Make sure to be play¬ 
ing Super Monkey Ball's Monkey Target game just 
for the extra luck. 

Without a doubt, the winner is the Gamecube. 


Page 38 


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FOUL HUmOR FOUL 


Ocean cruise in ihe Atlantic? 

You finally scored a vacation and you bring your 
favorite game system. You are out on the deck playing 
that great game in the ocean breeze. Out of nowhere 
you see the iceberg and have to jump ship. 

The Xbox cord gets wrapped up on your foot since 
the damn cable is ten feet long and when you hit the 
water the Xbox nails you on the forehead. Then it starts 
to take on water and carry you to Davy Jones locker. 
You suck in about four gallons of water and realize on 
your last breath that you died because the Xbox sucked. 

The Gamecube floats like a piece of wood. With the 
handle on the top you easily hold on waiting for the res¬ 
cue plane. The wonderful purple system is spotted like 
a beacon and you are saved all because the Gamecube 
rocked. 

Gamecube wins again. 




In a fisi figfci? 


Maybe you have seen Fight Club too often and on 
weekends you go into bars looking to kick some ass. You 
always have a game system on hand when you're just 
plain bored. 

The Xbox really comes in handy in fights. Weighing 
a whopping eight pounds it is better than a cinder block. 
No matter how big your opponent the Xbox is one tough 
item. Smack 'em in the forehead to stamp the big X onto 
their foreheads. They won't forget what happened for a 
long time. 

The Gamecube is a fairies weapon. If you are seen 
with some small purple cutesy cube your ass is grass. 
Not only will your butt be kicked but most likely they will 
do it while you try to play Smash Melee. Pikachu was 
never meant to be a tough fighting character. 

We gotta give this one to the Xbox. 


Ok...what have we learned here today? Every situation requires a thorough look at all 
the circumstances. When we tally up the score it's two to two. Every gamer must decide his or her 
own destiny. No one can say for sure what your needs will be. Ask yourself a few questions before 
asking us "which system is better". Maybe for once you can figure it out on your own. Just take a 
deep breath and think about it. 




www.foulmag.com 

Page 39 





















foul riteineiifs 



GENRE: Action 
DEVELOPER: Activision 
PUBLISHER: Treyarch 
RELEASE DATE: May 2002 


Treyarch, the developer who created the com¬ 
mendable Spider-Man Playstation game, is current¬ 
ly bringing their talent to the second generation. 
Spider-Man: The Movie, will release for the PS2 in 
May, supposedly with all the graphical and game- 
play improvements that come with the PS2's power. 

First off, Spidey will have more buildings to 
swing from, the city-scape will be larger and more 
detailed. His webs will be more fluid, take different 
forms and the same will be true of his animations, 
as he goes through the classic poses from the clas¬ 
sic comic. The game will supposedly follow the plot 
fairly faithfully and old-school villains like the 
Vulture, Electro and the Green Goblin will cross the 
superhero's path. 

You remember when Spider-Man would drop 
down behind the criminals in the comic books? He 


just hung there for a second behind them and then, 
WHAM! He'd just kick the living shit out of them. 
Well, now you can do that too. Just shoot your goop 
on the ceiling and hang there and lower yourself on 
unsuspecting thugs. 

At certain parts, like when fighting a boss, the 
game will slow down to "bullet-time" ala Matrix or 
Max Payne, so Spidey can get a better grasp on 
what's going on. His Spidey Sense will help too, 
altering him to the fact that a goblin grenade has 
locked on to his red and blue ass or if an innocent 
citizen is about to get mushed by a falling chunk of 
masonry. 

Treyarch managed to bring a faithful and fun 
adaptation of a comic book hero to the original 
Playstation, come May, we'll see if they surpass 
themselves with Spider-Man: The Movie. 



xeox 


GENRE: Fighting 
DEVELOPER: Bethesda Softworks 
PUBLISHER: Bethesda Softworks 
RELEASE DATE: March 2002 


When Elder Scrolls III: Morrowind arrives for the X- 
Box this April, RPG fans will have their work cut out 
for them. Each of the Elder Scrolls games has been 
larger than the last. Daggerfall, the most recent 
Scrolls title, was released in 1996 and featured a 
fully explore-able game world roughly the size of 
Great Britian. The size and boundless world of 
Daggerfall was hailed in many circles as the RPG 
of the year despite its numerous bugs and dated 
graphics, dated even for 1996. 

With Morrowind, Bethesda Softworks promises 
to give RPG'ers more open-ended adventures but 
with lovely 3-D graphics and hopefully less bugs. 
The plot will be very hands-off, like massive multi¬ 
player games, but it will be there. The plot will cen¬ 


ter on the land being threatened by a mysterious 
force called the "Blight." Of course, if you can't be 
bothered to save the world right away, you can 
always run through more than 100 hours of side 
quests or just walk back and forth from one side 
of the continent to the other. 

Characters will be extremely customizable in 
terms of classes, look and equipment. Magical 
spells and potions can be invented on the fly. The 
game looks to be as wide-open as possible and 
the PC version will ship with the same software 
Bethesda created the game with. There are 
rumors that the game-editor may be available for 
the X-Box in the future as a download. 


-J 



l ' 


' t /:/ 



* * 



'4 





SAME CUBE 


GENRE: RPG 
DEVELOPER: Hudson 
PUBLISHER: Activision 
RELEASE DATE: April 2002 


Furries of the world UNITE! Actually... wait. 
Don't unite, you guys are scary. But you can, 
and probably will, rally around the new Bloody 
Roar: Primal Fury when it arrives this March. 
The animal/human hybrid fighting game will 
play on the GameCube and mark its territory as 
the first 3D fighter for the system. 

Fury is essentially a facelift of Bloody Roar 3 
— which, incidentally, was the first 3D fighter for 
the PS2. It didn't impress anyone with its com¬ 
plexity but many forgave it for its spectacular 
and bizarre graphics, plus the fact that you 
could turn into a bunny and then whip the shit 
out of someone. 

On the GameCube, there will be more char¬ 
acters, levels, options and a graphical tune-up. 


Elephants, penguins, and moles will all be at 
your disposal for bloody, shape-shifter fighting. 
The characters look smoother than the PS2 ver¬ 
sion and should have more fluid animations. 
Most importantly, characters can morph to their 
altered beast form at any time during a match, 
but with a sacrifice to their health. It looks like 
the developer, Hudson, is making a concerted 
effort to keep the game balanced. 

So, even if you're not a furry, you could still 
look forward to Primal Fury. The gameplay is 
allegedly beefed up and the designers have 
allegedly taken advantage of the GC's unique 
architecture. And, of course, the beauty of a 
penguin fighting an elephant is universal. 


Page 40 


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pvteifieurs 





GENRE: Action 
DEVELOPER: Raven Software 
PUBLISHER: LucasArts 
RELEASE DATE: Spring 2002 


LucasArts’ upcoming PC title Jedi Outcast is right 
around the comer and it looks like it will deliver on 
the hot, steamy light-saber and blaster action that 
the Star Wars nerd inside every one of us craves. 

Outcast kinda-sorta picks up where Dark Forces 
II: Jedi Knight left off. Kyle Katam, who at the end of 
Knight was a grand-dragon Jedi of pure good /evil 
depending on how you played the game, has lost 
his Jedi mojo and given his saber to Luke Skywalker 
for safekeeping. But LucasArts and their developer, 
Raven Software, can't let the man just rest in peace. 
They've dreamt up a whole new threat to the known 
universe. Does it really even matter what it is? 

While some of the level design and texturing in 
Knight was uninspired, to put it nicely, the single¬ 
player screenshots of Outcast look great. If the new 
game's pretty curved surfaces, high-res textures 


and kick-ass player models are coupled with the 
realistic animations and immersive environment of 
its predecessor, some of us may disappear from our 
family and friends for a week or two. 

Most importantly of all: light-sabers look wicked 
cool with Q3's lighting and blurry swing-effects. The 
sabers seem to be even more important to Outcast 
than Knight. For one, your proficiency with the 
weapon increases as you travel through the game. 
You learn different "stances" (fencing styles that are 
used in different situations) and your blaster-block¬ 
ing skills progress from laughable to damn near 
invincible. 

Both the crazies sweating and twitching in their 
Boba Fett costumes and the merely semi-rabid fan- 
boys should hopefully find this a worthy addition to 
the series. 



GENRE: Action 
DEVELOPER: LucasArts 
PUBLISHER: LucasArts 


RELEASE DATE: March 2002 


The Star Wars line of space combat has, for the most 
part, consistently delivered and last year's Starfighter for 
the PS2 was no exception. Although it had problems with 
frame-rates and gameplay, it was a satisfying fix of 
Phantom Menace dogfights with a plotline that fleshed 
out the storyline of the movie. 

So far, Jedi Starfighter doesn't seem to be a depar¬ 
ture from that formula. The frame-rates have been 
smoothed and Attack of the Clones will provide the game 
world (although not the plot-line) but the game remains 
an arcade-style dogfighter rather than a space-flight sim¬ 
ulator. 


V 


Nym, the space pirate from the first Starfighter is the 
only returning playable character and ship. The other 
pilot, Jedi Adi Gallia, brings with her a brand-new fighter 
from Clones. The Jedi ship features technology that will 


amplify and focus Gallia's Force powers and use them 
against opposing craft. Nym's bomber returns, but with 
upgraded weapons to help him liberate his home plan¬ 
et from that sneaky Trade Federation. 

Adi's force powers (lightning, reflex, shield and 
shockwave) are unlocked as players progress and are 
a necessary part of a successful mission. She'll need 
them to damage multiple ships, slow time, protect her 
craft and cause 360-degrees of damage, respectively, 
as she fights to preserve the future of the Jedi. 

Jedi Starfighter looks like it will deliver all of the Star 
Wars space and air fighting from the original plus 
Force powers, graphics enhancements and a sneak 
peak at parts of the Clones story. Maybe you can use 
it to predict if the movie is going totally blow or just 
slightly suck. 




(lM!®!I@i?ADVANCE 


If it's complexity you crave, even in your GBA, 
Tactics Ogre: Knights of Lodis will sort you out 
this spring. Advance word on the RPG/strategy 
game says it's got loads of stats, 40 hours of 
game play and butt-loads of the aforementioned 
tactics. Tactics is the fourth U.S. Ogre Battle title 
developed by Quest and set in the same game 
world as the others. 

You can take the main character, a knight 
named Alphonse, through courtesan politics, 
sci-fi intrigue and lots of micro-managed battles 
on your tiny little screen. Those battles are 
played out on 3D maps where you'll have to 
take advantage of the terrain and its relation- 


GENRE: Strategy/RPG 
DEVELOPER: Quest 
PUBLISHER: Altus U.S.A. 
RELEASE DATE: Spring 2002 


ship to your party's strengths and weaknesses. 

For instance, ranged attacks benefit from 
height; some creatures need to be in water and 
others can take to the air. But wait, that's not all. 
You've also got to think about the weather and 
think about how it will affect your attacks and 
defense. 

God only knows how the GBA can handle all 
these calculations and not blow up, plus there's 
also a mode for the link cable. You can out-think 
your friends or trade characters with them, 
depending on your mood. It's the gamer's 
answer to boring, old chess! 

___ J 


www.foulmag.com 


Page 41 













































AMERICAN MADE 

TO BE 
THE BEST! 






Sr 


TRPLE X TATTOO 


212 - 736-3001 

www.triplcxtattoo.com 


foul neivs 


CAPCOM'S new mech-alicious game 
may mean coffee-table upgrade. 

In the "holy shit that's cool!" department, Capcom recently 
changed the code name of its semi-secret Xbox project 
"Brainbox ." Its new name will allegedly be "Tekki" when it's 
released in Japan. This, of course, is not that cool. What is cool 
is that Tekki sounds like it will be the most intensive walking-tank 
(or "mech" game) to date. The game is in early development but 
there's talk of the game necessitating an astronomically complex 
two-stick-and-40-button control panel the size of a Cadillac 
dash with gauges and displays. This, gentle readers, is where we 
can all let out a hearty "holy shit!" 


Zombies, Riots and Fist Fights: At A 
Theater Near You! 

The Tomb Raider movie seems to have unleashed another 
torrent of video-game movies not seen since the days of Mortal 
Kombat In addition to the Resident Evil film hitting giga-plexes 
now, State of Emergency , Tekken and House of the Dead will 
soon follow. Variety reported in late February that New Line 
Cinema had partnered with Zide/Perry Entertainment to "port" the 
game to theaters. How they plan to wring a plot from a balls-out 
riot game is anyone's guess. House of the Dead is late to the 
table of zombie shoot-'em-ups and lacks Mila Jovovich (yowza!) 
but it does have one of Bob Dylans' sons directing. Jesse Dylan, 
who directed the stoner-licious How High, will somehow try and 
make House of the Dead entertaining without light-guns when 
filming starts in early summer. As for Tekken, not much is known, 
except various sources report that Crystal Sky Entertainment won 
the rights after a bidding war topped out at $60 million and plans 
to work closely with Namco. 


We Want Wookies Now, Damnit! 

It's getting harder and harder to wait for the Star Wars RPG 
Knights of the Old Republic now that all these purdy screen- 
shots are flying around the 'Net (www.lucasarts.com/products/swko- 
tor). But LucasArts has at least given some (very) vague release 
dates that we can mark in red ink on our calendars. We'll all have 
to wait till fall for the Xbox version and PC gamers will have to 
suck it up until "early 2003" according to a press release hot off 
the wire. The game will take us into the ancient history of the 
Jedi, 4,000 years before the movies. Relax, it ain't cave-Jedi, 
there are still going to be light-sabers, droids and, of course, 
wookies. 


Some Seattle-ites See WTO Protests In 
State of Emergency 

An article in the Seattle Post-Intelligencer looked into the 
similarities between Rockstar's recent title and the 1999 World 
Trade Organization protests that led to millions of dollars of 
damage and mass arrests. Rockstar made a statement on the 
subject maintaining that the game is completely fictional but 
Seattle Police Chief Gil Kerlikowske was quoted as saying the 
game paints the city in a "bad light" and that it makes light of the 
damage done during the riots. 


Page 42 www.foulmag.com 










TIPS mid TRICKS FOUL 



State Of Emergency PS2 

Invulnerability 

Restore Size 

• LI, L2, R1, R2, X. 

• R1, R2, LI, L2, Circle. 

Infinite Time 

Looters 

• LI, L2, R1, R2, Triangle. 

• R1, LI, R2, L2, Triangle. 

Infinite Ammo 

Decapitating Punches 

• LI, L2, R1, R2, Circle. 

• LI, L2, R1, R2, Square. 

Big Player 

Unlock Characters 

• R1, R2, LI, L2, Triangle. 

Little Player 

• Press Right four times and use 
any face button to unlock a hid¬ 
den character. 

• R1, R2, LI, L2, X. 


Tony Hawk's Pro Skater 2x Xbox 

Unlock Treyarch Decks 


• To unlock new Treyarch Decks, pause during gameplay and 
hold L Then press WHITE, B UP, A RIGHT, DOWN. START 

The screen will shake if you've done the code properly 


UFC: Tapout Xbox 

Unlock Bruce Buffer as a Fighter 

• To unlock Bruce Buffer as a fighter, beat UFC Mode with all 
characters. 

Unlock Femme Fatale 

• To unlock Femme Fatale, beat her in Arcade Mode (8th 
Match). 

Unlock Ice-T 

• To unlock Ice-T, beat him in Arcade Mode (10th Match). 

Unlock John McCarthy 

• To unlock John McCarthy, win UFC Mode with Bruce Buffer. 

Unlock Mario Yamasaki 

• To unlock Mario Yamasaki, win UFC Mode with John 
McCarthy. 

Unlock Mask 

• To unlock Mask, beat him in Arcade Mode (27th Match). 


Unlock The Cat 


v 


• Unlock The Cat as a playable character by beating her in 
Arcade Mode. 


Max Payne Xbox 

Codes 

• Go to the main menu screen and push down both of the joysticks 
and L & R all at once. While you hold all of those, press White, 
Black, Black, White, White, Black 

You will get another menu towards the bottom of the screen. Inside 
that menu, there are two options; all guns and ammo. 

To cheat in the game: start a new or saved game and press the back 
button on the controller to access the main menu. Then go into the 
cheat menu and activate the codes by pressing the A button on the 
cheat you wish to activate. 


Max Payne PS2 

These codes must be entered at the in-game pause screen! 

Invulnerability (toggle) 

• LI LI L2 L2 R1 R1 R2 R2 

All Weapons 

• LI L2 R1 R2 T O X S 

Slow Motion Sounds (toggle) 

• LI L2 R1 R2 T S X O 

Unlimited Bullet Time (toggle) 

• LI L2 R1 R2 T X X T 

To unlock all levels... 

Play the game until you have passed the first subway level. 
Once the next level has loaded, go to the main menu and 
press... UP, DOWN, LEFT, RIGHT, UP, LEFT, DOWN, CIRCLE 
Go to the load menu and all levels should be unlocked. When 
you start each of the levels you will have the same inventory 
that you had when you completed the first subway level. 


Frequency PS2 

Enabler Code 

• Down, Right, Up, Left, Left, Up, Right, Down (Do this at the Title 
Screen to enable the following codes) 

Free Autocatchers 

• Left, Right, Right, Left, Up (DURING gameplay, no pausing) 

Free Multipliers 

• Right, Left, Left, Right, Up (DURING gameplay, no pausing) 


If you would like to submit your favorite codes or some 
other great tips email them to us at tips@foulmag.com. 


www.foulmag.com 


Page 43 


















GameCube I GameBoy Advanced 


foul neueivse pares 


Title 

Date 

Baseball Advance 

March-02 

Blender Bros. 

April-02 

Boulder Dash EX 

2nd Qtr. 2002 

Breath of Fire II 

April-02 

Castlevania: White Night Concerto 

TBA 

Dinotopia: The Timestone Pirates 

April-02 

Dragon Ball Z Collectible Card Game 

June-02 

Fila Decathlon 

TBA 

Fire Eaters: Zero Bandits 

TBA 

Jet Riders 

TBA 

Konami Collector's Series: Arcade Advanced 

March-02 

Minority Report 

TBA 

Motocross Maniacs Advance 

March-02 

Pinball of the Dead 

May-02 

Punch King 

TBA 

Sega Smash Pack 

May-02 

Shrek Swamp Kart Speedway 

March-02 

Street Fighter Alpha 3 

June-02 

The King of Fighters EX - Neo Blood 

April-02 

The Scorpion King 

March-02 

Tony Hawk's Pro Skater 3 

March-02 

Wings 

May-02 

Wizards 

TBA 

2002 FIFA World Cup 

April-02 

Batman: Dark Tomorrow 

TBA 

BattleBots 

TBA 

Bloody Roar: Primal Fury 

March-02 

Burnout 

April-02 

Crash Bandicoot: The Wrath of Cortex 

2nd Qtr. 2002 

Driven 

May-02 

Eternal Darkness: Sanity's Requiem 

June-02 

Home Run King 

March-02 

Legends of Wrestling 

May-02 

NBA 2K2 

March-02 

NFL Blitz 2002 

March-02 

Rayman Arena 

May-02 

Sega Soccer Slam 

March-02 


Title 

Date 

Sgt. Cruise 

GBA 

Spider-Man: The Movie 

April-02 

Star Fox Adventures 

June-02 

Virtua Striker 2002 

TBA 

Wrestlemania X8 

June-02 

.hack 

TBA 

2002 FIFA World Cup 

TBA 

Akira Psychoball 

TBA 

Army Men: RTS 

March-02 

Barbarians 

TBA 

Battlebots 

TBA 

Blood Omen 2 

March-02 

Chris Edwards Aggressive Inline 

May-02 

Commandos 2 

May-02 

Downforce 

June-02 

Duke Nukem Forever 

TBA 

Evil Twin 

TBA 

Freekstyle 

May-02 

Galerians: Ash 

TBA 

Gravity Games 

May-02 

Hitman 2: Silent Assassin 

2nd Qtr. 2002 

Legion: Legend of Excalibur 

June-02 

Lethal Skies 

2nd Qtr. 2002 

Lilo and Stitch 

2nd Qtr. 2002 

Mad Maestro 

2nd Qtr. 2002 

Medal of Honor Frontline 

June-02 

Mike Tyson Heavyweight Boxing 

TBA 

Mister Mosquito 

2nd Qtr. 2002 

Need for Speed: Hot Pursuit 2 

May-02 

Rayman Arena 

May-02 

Red Card 20-03 

March-02 

Return to Castle Wolfenstein 

TBA 

Riding Spirits 

2nd Qtr. 2002 

Scooby-Doo 

June-02 

Shifters 

March-02 

Smash Court Pro Tournament 

2nd Qtr. 2002 

SOCOM: U.S. Navy Seals 

June-02 


Page 44 


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X BOX PS 2 


commui\Tions 


RCLease oivres foul 


Title 

Date 

Spider-Man: The Movie 

April-02 

Taz Wanted 

TBA 

Test Drive 

May-02 

The Lost 

June-02 

Virtua Fighter 4 

March-02 

2002 FIFA World Cup 

TBA 

Blood Omen 2 

March-02 

Buffy the Vampire Slayer 

May-02 

Burnout 

April-02 

Commandos 2 

May-02 

Conflict: Desert Storm 

2nd Qtr. 2002 

Crash 

TBA 

David Beckham Soccer 

TBA 

Downforce 

May-02 

Gunmetal 

TBA 

Gunvalkyrie 

TBA 

International Superstar Soccer 2 

TBA 

James Bond in Agent Under Fire 

March-02 

Kelly Slater's Pro Surfer 

June-02 

LOONS - The Fight for Fame 

TBA 

Outlaw Golf 

TBA 

Phantom Crash 

TBA 

Pirates: The Legend of Black Kat 

March-02 

Race of Champions 

TBA 

Rayman Arena 

June-02 

Sega GT 2002 

TBA 

Shayde: Monsters vs. Humans 

June-02 

Smashing Drive 

March-02 

Spider-Man: The Movie 

April-02 

Taz Wanted 

May-02 

Test Drive 

May-02 

The Elder Scrolls III: Morrowind 

April-02 

The House of the Dead 3 

June-02 

The Matrix 

2nd Qtr. 2002 

Tom Clancy’s Ghost Recon 

May-02 

Triple Play 2002 

March-02 

Yager 

TBA 


I r 1 


UFC Tapout continued from page 16 


On the upside, the game brought out my passion for vio¬ 
lence. There is some satisfaction in seeing your opponent's head 
I bouncing off the mat as you pummel him, sometimes with a move 1 
known on the street as a bitch slap. On the ground, the blood flows 
freely and the game is superb. You can set a number of rounds, or 
p you can have a match without a time limit. The contests here can ; 
| end quickly, in less than 30 seconds, but they can also last for a few ; 
£ minutes among skilled opponents; on the Dreamcast games never ■ 
! went past 30 seconds. 

Downsides about the game include lack of user control over 
camera angles, sometimes leaving most of the fight blocked by 
f either the referee or the cage or its supports, lack of quality com- < 
puter Al, lack of any sort of training mode, making it hard to learn the ■ 
submissions and defenses, poor sound effects (no music or 
announcers during game play, just repetitive crowd sounds and 
striking sounds) and a lack of full use of the controller. What 
i really is the big letdown, though, is the lack of a career mode - why 
^ go through the whole process of creating a fighter, choosing his 
r style, his clothing, his strengths, only to watch him become the 
| champion after three fights? The only way that this makes sense is 
if you need to ship product and won’t push the deadline to get it 
done right, which is great for the company's deadline, but sucks for 
us. 

That negativity aside, this is a great game that plays well. It will 
be a good addition to your Xbox collection, but if, like me, you want 
;; to play in a career mode, you're going to end up with the PS2 ver¬ 
sion. 


Drakan continued from page 15 


Musically, the game has a way of sneaking up on you- there 
l are a few themes that sort of play unobtrusively in the background 
until something like an air battle or boss fight begins, then you get 
; one of a few adrenaline-pumping themes that keeps you on your 
toes almost as much as the monster(s) you're battling. The sound 
effects and voice acting are also more than competent, and you'll be 
; caught up in the story as you enter a new area or seek out informa- 
^ tion needed to complete a task. It’s kind of important not to skip any 
of the cutscenes, as they often hold important plot information, so 
I just enjoy them and let your fingers rest for a minute or two. 

The game has few flaws- you can occasionally exploit the Al 
in the game by using arrows or magic to zap faraway enemies while 
p they run in circles or stand in place waiting for you to enter a room. 

I On the flipside, entering a new area will often have enemy dragons 
;■ immediately locking onto and blasting you before you get a chance 
| to blink - you’ll be restarting in seconds if you don’t think fast. 

Sometimes, Arokh will get stuck in a place and can’t get to you (forc- 
; v ing a game reload), but save before you land and dismount him, and 
it won’t be a problem at all. And yes, there are some really long 
load times when you load up a save or enter a new area, but 
when you consider that the size of the environments here, you'll get I 
I over it. Finally, as enemies don't respawn, you'll find yourself wan- \ 
8 dering a bit looking for kills to rack up, but this isn't Gauntlet or ; 
{ Baldur's Gate at all. Besides, the game has a horde of secondary 
I quests that make it worth a replay if you miss a special piece of • 
! weaponry or armor. 

So there you have it: Drakan: The Ancients' Gates is yet anoth- 
{ er cool game for you PS2 owners out there looking for something \ 
different and captivating, and comes highly recommended for those 
who're looking for something a little different from the usual. Pick up 
a copy and enjoy the ride. 

L J 


www.foulmag.com 


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